Alexander Coburn, C. Harteveld, Christoffer Holmgård
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引用次数: 0
摘要
人们越来越多地使用实体和数字游戏,并认识到它们的认知效果,但却缺乏对游戏媒介如何直接影响认知功能的理解。本探索性案例研究提出了一种使用移动眼动追踪来比较自然环境下桌面游戏Ticket to Ride的物理版本和数字版本之间的工作记忆和视觉注意力的新方法。对于视觉注意力,两个版本之间没有显著差异。然而,结果表明,玩数字版本比玩物理版本的注视时间明显更长,这表明数字版本增加了工作记忆负荷的反直觉发现。该研究设计具有高生态效度的证据,其研究结果为未来评估游戏媒体认知加工的研究提供了基础。这项工作也为制作游戏媒体以获得特定的认知体验和提高易用性提供了灵感。
Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions
Physical and digital games are increasingly used and acknowledged for their cognitive effects, but there is a lack of understanding of how a game’s medium directly impacts cognitive functions. This exploratory case study presents a novel method of using mobile eye-tracking to compare working memory and visual attention between physical and digital versions of the board game Ticket to Ride in natural settings. For visual attention, no significant differences between the versions were measured. However, results indicate that fixation duration is significantly greater while playing the digital version versus the physical version, suggesting the counter-intuitive finding that the digital version increases working memory load. The study design, with evidence for high ecological validity, and its findings provide a foundation for future studies for assessing cognitive processing of game media. This work also provides inspiration for making game media considerations for obtaining specific cognitive experiences and increasing accessibility.