探索在混合现实环境中使用智能手机作为输入设备

Zhigeng Pan, Zhipeng Pan, Tianren Luo, Mingmin Zhang
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引用次数: 0

摘要

目前,混合现实(MR)的研究在用户体验、硬件设备、交互技术、应用系统等方面进行了大量探索。然而,如何在共享的MR环境中改善体验,设计合适的协同交互模型,还需要更多的研究来探索。传统的VR手柄可以实现工具模拟和3D交互,而智能手机可以实现快速2D手势、文字输入和手写等2D交互。使用手机作为MR耳机的手柄,可以实现两者的优势互补。在本研究中,我们设计了一个共享混合现实环境的跨设备协作系统。在MR环境中,智能手机将实现控制器远程选择和操纵物体的功能,其在2D交互方面的优势可以很好地应用于一些特殊任务。我们设计了三个层次的用户界面:高、中、低。高度沉浸:我们提供了一个结合HoloLens2和智能手机的混合用户界面。中等沉浸:我们提供以HoloLens2为代表的3D用户界面。低沉浸感:我们提供以平板电脑为代表的多点触控用户界面。用户研究表明,混合用户界面能够给用户带来满意的沉浸感和交互体验,但也需要根据交互任务设计准确高效的输入法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Use of Smartphones as Input Devices for the Mixed Reality Environment
Nowadays, researches on mixed reality (MR) have made a lot of exploration in the aspects of user experience, hardware devices, interaction technologies, application systems, etc. However, more research is still needed to explore how to improve the experience in the shared MR Environment and design appropriate collaborative interaction models. The traditional VR handle can realize tool simulation and 3D interaction, while smartphones can realize 2D interactions such as fast 2D gestures, text input and handwriting. Using the mobile phone as the handle of the MR headset can realize the complementary advantages of the two. In this study, we design a cross-device collaborative system sharing a hybrid reality environment. In the MR Environment, the smartphone will realize the functions of the controller for remote selection and manipulation of objects, and its advantages in 2D interaction can be well applied to some special tasks. We design the user interface with three levels of immersion: high, medium and low. High immersion: We provide a hybrid user interface combining a HoloLens2 and a smartphone. Medium immersion: We provide a 3D user interface represented by HoloLens2. Low immersion: We provide a multi-touch user interface represented by tablet. User studies show that the hybrid user interfaces can bring users satisfactory immersion and interactive experience, but it also needs to design accurate and efficient input methods according to the interactive tasks.
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