基于教育游戏的婆罗洲益智游戏对Pontianak市特殊学校Adhd儿童注意力集中水平的影响

Maya Masita Ratri, Puspa Wardhani, Irma Triyani
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摘要

注意力缺陷多动症是一种精神障碍,其特征是注意力缺陷、多动和冲动,因此难以集中注意力。其中一种提高注意力的方法是提供基于教育游戏的游戏治疗婆罗洲拼图。这项研究是在Cahaya Bangsa, Bina Anak Bangsa, Kinasih和自闭症西加里曼丹的特殊学校进行的。本研究旨在确定基于教育游戏的婆罗洲益智游戏对ADHD儿童注意力集中水平的影响。研究方法采用准实验方法,以20名小学生为研究对象,采用全抽样方法。10名学生使用基于教育游戏的婆罗洲拼图,10名学生使用传统拼图,连续6天。我们以集中网格练习为工具,采用配对t检验和独立t检验进行统计检验。配对t检验结果显示,干预组p = 0000,对照组p = 00001 (p值< 0.05),说明基于教育游戏和传统益智游戏的婆罗洲益智游戏对ADHD儿童注意力水平有显著影响。干预组治疗前后总分浓度水平的平均差异为4.60 (SD 2,45),高于对照组的3.70 (SD 2,35),独立t检验结果显示p值= 0.415 (p值>,0.05),两组总分差异无统计学意义。结论:基于教育游戏的婆罗洲益智游戏对2020年Pontianak市特殊学校ADHD儿童注意力集中水平存在影响。以教育游戏为基础的婆罗洲益智游戏可以作为游戏治疗的备选游戏模式,提高ADHD儿童的注意力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Influence Of Borneo Puzzle Game Based On Education Game Towards The Level Of Concentration Of Chidren With Attention Deficit Hyperactivity Disorder (Adhd) In The Extraordinary School Of Pontianak City
ADHD is a mental disorder characterized by attention deficit, hyperactivity and impulsivity so having difficulty concentrating. One of the efforts to increase concentration is giving play therapy Borneo Puzzle based on education game. This study was conducted in the Extraordinary School of Cahaya Bangsa, Bina Anak Bangsa, Kinasih and Autism West Kalimantan. This study aimed to determine the effect of Borneo Puzzle game based on education game towards the level of concentration of chidren with ADHD. The study methods used quasi experimental with population of 20 Elementary Students with total sampling technique. 10 students were given Borneo Puzzle based on education game and 10 students were given a conventional puzzle for 6 consecutive days. We used Concentration Grid Exercise as an instrument, statistic test analyzed with Paired t-test dan Independent t-test. Paired t-test results showed p = 0,000 in the intervention group and p = 0,001 in the control group (p value < 0,05) which means that Borneo Puzzle game based on education game and conventional puzzle had a significant effect on the concentration level of ADHD children. The average difference of total score concentration level between before and after treatment in the intervention group was 4,60 (SD 2,45) greater than the control group which was 3,70 (SD 2,35), with Independent t-test results showed p value = 0,415 (p value > 0,05) shows no significant difference in the total score. Conclusion: there is an influence of Borneo Puzzle game based on education game towards the level of concentration of children with ADHD in the Extraordinary School Pontianak City in 2020. Borneo Puzzle game based on education game can be used as an alternative game model in play therapy to increase the concentration of children with ADHD.
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