迈向下一代学习环境:一个跨现实的学习门户和模型

A. Peña-Ríos, V. Callaghan, M. Gardner, M. J. Alhaddad
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引用次数: 21

摘要

科技的进步使人们能够以不同的、有趣的方式体验传统课堂之外的教育。例如,使用网络技术,人们可以通过电子学习、播客和3D虚拟学习环境等技术远程学习课程。本文描述了对一些前沿概念的整合研究,如混合现实、学习设计、云学习和3D环境,我们利用这些概念形成了一个新的InterReality门户和相关的教学模型。我们的InterReality模型将基于问题的学习(PBL)教学法(包括共同创造学习)应用于实现用于教授嵌入式计算和新兴计算应用(如物联网)的混合现实实验室环境。此外,我们的模型建议使用学习设计来构建任务和活动,它们对角色的分配,以及它们在学习单元(UoL)方法中的工作流,以允许标准化的学习活动构建和重用。本文的主要贡献是InterReality模型和架构以及支持的教学分析和理论基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards the Next Generation of Learning Environments: An InterReality Learning Portal and Model
Advances in technology are enabling different and interesting ways of experiencing education outside the traditional classroom. For example using network technology it is possible for people to follow courses remotely via technologies such as eLearning, pod casts and 3D virtual learning environments. This paper describes research towards the integration of some cutting edge concepts, such as mixed reality, learning design, cloud learning and 3D environments that we have utilised to form a novel InterReality portal and associated pedagogical model. Our InterReality model applies Problem-based Learning (PBL) pedagogy, including co-creative learning, to the realization of a mixed reality laboratory environment for teaching embedded-computing and emerging computing applications such as the Internet-of-Things. Moreover our model proposes the use of learning design to structure the tasks and activities, their assignment to roles, and their workflow within a unit of learning (UoL) approach to allow a standardised learning activity construction, and re-use. The main contributions of this paper are the InterReality model and architecture and the supporting pedagogical analysis and rationale.
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