基于位置的发人深省的疏散训练游戏

Hiroyuki Mitsuhara, Chie Tanimura, Junko Nemoto, M. Shishibori
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引用次数: 0

摘要

参加疏散训练有助于在地震等不可预测的灾难中生存下来。然而,传统的疏散训练并不能很好地激发参与者对成功疏散过程的批判性思维。为了实现发人深省的疏散训练,我们开发了一款基于位置的游戏,该游戏呈现了与场景中预设的地点或时间相对应的数字材料,并提供基于场景的多结局作为游戏元素。开发的游戏通过提供高情境性和视听真实感来激励参与者做出决定。此外,游戏鼓励参与者通过与反射支持系统一起工作,客观地思考疏散过程。我们对五年级的学生进行了发人深省的疏散训练,重点是海啸疏散和与救生有关的道德困境。在这个实践中,我们观察到参与者做出决定,就好像他们正在处理实际的灾难情况,并通过反思他们的决定客观地思考疏散过程。同时,我们发现在疏散训练中,与救生相关的道德困境难以解决。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Location-Based Game for Thought-Provoking Evacuation Training
Participation in evacuation training can aid survival in the event of an unpredictable disaster, such as an earthquake. However, conventional evacuation training is not well designed for provoking critical thinking in participants regarding the processes involved in a successful evacuation. To realize thought-provoking evacuation training, we developed a location-based game that presents digital materials that express disaster situations corresponding to locations or times preset in a scenario and providing scenario-based multi-ending as the game element. The developed game motivates participants to take decisions by providing high situational and audiovisual realism. In addition, the game encourages the participants to think objectively about the evacuation process by working together with a reflection-support system. We practiced thought-provoking evacuation training with fifth-grade students, focusing on tsunami evacuation and lifesaving-related moral dilemmas. In this practice, we observed that the participants took decisions as if they were dealing with actual disaster situations and objectively thought about the evacuation process by reflecting on their decisions. Meanwhile, we found that lifesaving-related moral dilemmas are difficult to address in evacuation training.
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