版画,拼图和工作室壁橱:使用艺术隐喻来重新想象设计沉浸式可视化的用户界面

Bridger Herman, F. Samsel, Annie Bares, Seth Johnson, G. Abram, Daniel F. Keefe
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引用次数: 2

摘要

作为一个社会,我们需要艺术家来帮助我们解读和解释科学,但是当今天的科学建立在庞大而日益复杂的数据语言之上时,艺术家的工作室是什么样子的呢?本文提出了一个数据可视化设计界面,消除了艺术家参与积极研究的3D多元数据集的障碍。为了实现这一点,界面必须将创造性艺术过程的需求和实时、数据驱动的3D计算机图形的挑战性约束编织在一起。结果是一个技术过程的界面,但技术的方式是艺术版画的技术,而不是在计算机脚本和编程的意义上。使用隐喻,计算机图形算法和着色器程序参数被重新想象为艺术家版画工作室的工具。这些艺术隐喻和语言与视觉编程和匹配图像的拼图方法相结合。最后,艺术家使用web浏览器访问界面,从而可以设计出身临其境的多元数据可视化,可以使用熟悉的绘图平板电脑和触摸屏在VR和AR环境中显示。我们报告了跨学科界面设计的见解和艺术家的早期反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations
We, as a society, need artists to help us interpret and explain science, but what does an artist’s studio look like when today’s science is built upon the language of large, increasingly complex data? This paper presents a data visualization design interface that lifts the barriers for artists to engage with actively studied, 3D multivariate datasets. To accomplish this, the interface must weave together the need for creative artistic processes and the challenging constraints of real-time, data-driven 3D computer graphics. The result is an interface for a technical process, but technical in the way artistic printmaking is technical, not in the sense of computer scripting and programming. Using metaphor, computer graphics algorithms and shader program parameters are reimagined as tools in an artist’s printmaking studio. These artistic metaphors and language are merged with a puzzle-piece approach to visual programming and matching iconography. Finally, artists access the interface using a web browser, making it possible to design immersive multivariate data visualizations that can be displayed in VR and AR environments using familiar drawing tablets and touch screens. We report on insights from the interdisciplinary design of the interface and early feedback from artists.
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