{"title":"一种快速高效的3D游戏角色建模方法","authors":"Liwei Wang, J. Zhang","doi":"10.1109/ICICSE.2008.57","DOIUrl":null,"url":null,"abstract":"Creating realistic virtual actors is still a great challenge in 3D software environment. In 3D games ,there are many ways for building character model, but the defect of model by these methods is the faces excessive , running too slow and not in line with the requirements of the game. Through practice, I put forward a very effective method. Using this method, we can create a good character model with few faces. My method is summing up several methods and with other orders base on the complex model is already finish. Using my method, we can simulate a model which very similar to the complex model. What important is that it reach the game design requirements.","PeriodicalId":333889,"journal":{"name":"2008 International Conference on Internet Computing in Science and Engineering","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Fast and Efficiency Character Model Method for 3D Game\",\"authors\":\"Liwei Wang, J. Zhang\",\"doi\":\"10.1109/ICICSE.2008.57\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Creating realistic virtual actors is still a great challenge in 3D software environment. In 3D games ,there are many ways for building character model, but the defect of model by these methods is the faces excessive , running too slow and not in line with the requirements of the game. Through practice, I put forward a very effective method. Using this method, we can create a good character model with few faces. My method is summing up several methods and with other orders base on the complex model is already finish. Using my method, we can simulate a model which very similar to the complex model. What important is that it reach the game design requirements.\",\"PeriodicalId\":333889,\"journal\":{\"name\":\"2008 International Conference on Internet Computing in Science and Engineering\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-01-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 International Conference on Internet Computing in Science and Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICICSE.2008.57\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 International Conference on Internet Computing in Science and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICICSE.2008.57","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Fast and Efficiency Character Model Method for 3D Game
Creating realistic virtual actors is still a great challenge in 3D software environment. In 3D games ,there are many ways for building character model, but the defect of model by these methods is the faces excessive , running too slow and not in line with the requirements of the game. Through practice, I put forward a very effective method. Using this method, we can create a good character model with few faces. My method is summing up several methods and with other orders base on the complex model is already finish. Using my method, we can simulate a model which very similar to the complex model. What important is that it reach the game design requirements.