趣味卡片拼图辅助游戏学习对小学五班学生概念理解的影响

Farin Hanifatun Nuha, Kartika Yuni Purwanti, Ngudi Waluyo
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引用次数: 0

摘要

概念理解是指学生理解一个概念的含义。因此,作者运用基于游戏的学习模式,辅以有趣的卡片谜题,来了解学生对概念的理解。本研究采用定量方法和实验形式,即准实验设计加前测后测设计。本研究的研究对象为leep 02和leep 05小学的五年级学生。数据分析采用样本t检验和简单线性回归检验。结果表明,基于游戏的学习模式对幼儿的学习有影响,tcount = 3.712, table = 2.131,显著性水平为0.002。由此可见,以游戏为基础的学习模式对学生的概念理解有一定的影响
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Game Based Learning Assisted by Fun Card Puzzle on the Conceptual Understanding of Class 5th Elementary School Students
Concept understanding is that students understand the meaning of a concept. So the authors apply an understanding of the concept by using a game-based learning model assisted by fun card puzzles to find out students' understanding of concepts. This study uses a quantitative method and an experimental form, namely Quasi Experimental Design with Pre-test Post-test Design. The population of this study were fifth grade students at Lerep 02 and Lerep 05 Elementary School. The data analysis technique used was the sample t test and simple linear regression test. The results show that there is an influence of the game-based learning model assisted by fun card puzzles with proven tcount = 3.712 while ttable = 2.131, with significance level 0.002. It can be concluded that the game-based learning model assisted by fun card puzzles has an effect on students' conceptual understanding
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