游戏设计文件:独立游戏工作室的四个视角

Richard Colby, Rebekah Shultz Colby
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引用次数: 12

摘要

技术、开发理念和规模的变化要求游戏设计师改变沟通和协调设计决策的方式。传统游戏设计工作室使用广泛的游戏设计文件(GDD),这是一种描述游戏开发前大部分内容的元类型。目前的研究表明,情况已不再如此。为了分享他们的游戏设计文件制作过程,我们采访了4家独立游戏工作室,发现虽然详尽的GDD并不多见,但元类型功能是以各种中介方式保存下来的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game design documentation: four perspectives from independent game studios
Changes in technology, development philosophy, and scale have required game designers to change how they communicate and mediate design decisions. Traditional game design studios used an extensive game design document (GDD), a meta-genre that described most of the game before it was developed. Current studies suggest that this is no longer the case. We conducted interviews at four independent game studios in order to share their game design documentation processes, revealing that, while an exhaustive GDD is rare, the meta-genre functions are preserved in a variety of mediated ways.
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