基于机器学习的视频编码使用数据驱动技术和高级模型

S. Kwong
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摘要

2016年6月6日,思科发布了《2015-2020年VNI预测与方法论》白皮书[1],报告称,到2020年,82%的互联网流量将来自视频监控、内容分发网络等视频应用。2015年,互联网视频监控流量几乎翻了一番,虚拟现实流量翻了两番,电视流量增长了50%,其他应用也有类似的增长。2016年,全球年流量将首次突破ZB (ZB; 1000eb [EB])的门槛,到2020年将达到2.3 ZB。这意味着1.886ZB属于视频数据。因此,为了减轻视频存储、流媒体等视频业务的负担,视频界的研究人员开发了一系列视频编码标准。其中,最新的是高效视频编码(HEVC)或H.265标准,它成功地将其前身H.264/AVC的编码位减半,而没有明显增加感知失真。随着网络传输容量的快速增长,使用移动显示终端随时随地享受高清视频应用将是不久的将来的一个理想特征。由于硬件计算能力的不足和带宽的限制,仍然需要更低的复杂度和更高的压缩效率的视频编码方案。为了获得更高的视频压缩性能,需要解决关键的优化问题,主要是决策和资源分配问题。在这次演讲中,我将介绍基于机器学习和博弈论的视频编码的最新研究成果。这与传统的视频编码方法有很大的不同。我们希望将这些智能技术应用于视频编码可以让我们走得更远,在成本和资源之间有更多的选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Machine Learning based Video Coding using Data-driven Techniques and Advanced Models
In June 6th 2016, Cisco released the white paper [1], VNI Forecast and Methodology 2015–2020, reported that 82 percent of Internet traffic will come from video applications such as video surveillance, content delivery network, so on by 2020. It also reported that Internet video surveillance traffic nearly doubled, Virtual reality traffic quadrupled, TV grew 50 percent and similar increases for other applications in 2015. The annual global traffic will first time exceed the zettabyte (ZB;1000 exabytes[EB]) threshold in 2016, and will reach 2.3 ZB by 2020. It implies that 1.886ZB belongs to video data. Thus, in order to relieve the burden on video storage, streaming and other video services, researchers from the video community have developed a series of video coding standards. Among them, the most up-to-date is the High Efficiency Video Coding (HEVC) or H.265 standard, which has successfully halved the coding bits of its predecessor, H.264/AVC, without significant increase in perceived distortion. With the rapid growth of network transmission capacity, enjoying high definition video applications anytime and anywhere with mobile display terminals will be a desirable feature in the near future. Due to the lack of hardware computing power and limited bandwidth, lower complexity and higher compression efficiency video coding scheme are still desired. For higher video compression performance, the key optimization problems, mainly decision making and resource allocation problem, shall be solved. In this talk, I will present the most recent research results on machine learning and game theory based video coding. This is very different from the traditional approaches in video coding. We hope applying these intelligent techniques to vide coding could allow us to go further and have more choices in trading off between cost and resources.
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