Data3——使用复杂事件处理的OLAP Kinect接口

Steffen Hirte, Andreas Seifert, S. Baumann, Daniel Klan, K. Sattler
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引用次数: 24

摘要

像微软Kinect这样的体感输入设备为键盘和鼠标等传统电脑输入设备提供了另一种选择。每天都会出现使用这个界面的新应用程序。它们中的大多数都实现了自己的手势检测。在我们的演示中,我们展示了一种使用数据流引擎Andu In的新方法。手势检测基于Andu IN的复杂事件处理功能完成。通过这种方式,我们构建了一个系统,允许在声明性编程接口的基础上定义新的和复杂的手势。在此基础上,我们的演示数据3为使用Microsoft的Kinect的示例星型模式数据库提供了一个基本的自然交互OLAP接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Data3 -- A Kinect Interface for OLAP Using Complex Event Processing
Motion sensing input devices like Microsoft's Kinect offer an alternative to traditional computer input devices like keyboards and mouses. Daily new applications using this interface appear. Most of them implement their own gesture detection. In our demonstration we show a new approach using the data stream engine Andu IN. The gesture detection is done based on Andu IN's complex event processing functionality. This way we build a system that allows to define new and complex gestures on the basis of a declarative programming interface. On this basis our demonstration data3 provides a basic natural interaction OLAP interface for a sample star schema database using Microsoft's Kinect.
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