{"title":"使用游戏引擎可视化澳大利亚土著知识实践","authors":"T. Wyeld","doi":"10.1109/IV.2007.128","DOIUrl":null,"url":null,"abstract":"This paper addresses the communicating of Australian Indigenous knowledge practices using a 3D game engine. It provides an overview background of Australian Aboriginal cultural heritage and how it has been traditionally articulated; the embedding of storytelling as a knowledge exchange medium in 'country' (sacred and spiritual lands) re-presented in a game engine; and, notions of the efficacies of this method as a knowledge visualisation schema that has application in other fields. It will address some of the more inaccessible questions raised as key challenges for information visualisation in general.","PeriodicalId":177429,"journal":{"name":"2007 11th International Conference Information Visualization (IV '07)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Visualising Australian Indigenous Knowledge Practices Using The Game Engine\",\"authors\":\"T. Wyeld\",\"doi\":\"10.1109/IV.2007.128\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper addresses the communicating of Australian Indigenous knowledge practices using a 3D game engine. It provides an overview background of Australian Aboriginal cultural heritage and how it has been traditionally articulated; the embedding of storytelling as a knowledge exchange medium in 'country' (sacred and spiritual lands) re-presented in a game engine; and, notions of the efficacies of this method as a knowledge visualisation schema that has application in other fields. It will address some of the more inaccessible questions raised as key challenges for information visualisation in general.\",\"PeriodicalId\":177429,\"journal\":{\"name\":\"2007 11th International Conference Information Visualization (IV '07)\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-07-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 11th International Conference Information Visualization (IV '07)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IV.2007.128\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 11th International Conference Information Visualization (IV '07)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.2007.128","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Visualising Australian Indigenous Knowledge Practices Using The Game Engine
This paper addresses the communicating of Australian Indigenous knowledge practices using a 3D game engine. It provides an overview background of Australian Aboriginal cultural heritage and how it has been traditionally articulated; the embedding of storytelling as a knowledge exchange medium in 'country' (sacred and spiritual lands) re-presented in a game engine; and, notions of the efficacies of this method as a knowledge visualisation schema that has application in other fields. It will address some of the more inaccessible questions raised as key challenges for information visualisation in general.