使用游戏引擎可视化澳大利亚土著知识实践

T. Wyeld
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引用次数: 1

摘要

本文讨论了使用3D游戏引擎交流澳大利亚土著知识实践。它概述了澳大利亚土著文化遗产的背景,以及它是如何传统地表达出来的;在游戏引擎中重新呈现的“国家”(神圣和精神的土地)中嵌入故事叙述作为知识交流媒介;并对该方法作为一种知识可视化模式在其他领域的应用效果进行了评价。它将解决一些更难以理解的问题,作为信息可视化的主要挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualising Australian Indigenous Knowledge Practices Using The Game Engine
This paper addresses the communicating of Australian Indigenous knowledge practices using a 3D game engine. It provides an overview background of Australian Aboriginal cultural heritage and how it has been traditionally articulated; the embedding of storytelling as a knowledge exchange medium in 'country' (sacred and spiritual lands) re-presented in a game engine; and, notions of the efficacies of this method as a knowledge visualisation schema that has application in other fields. It will address some of the more inaccessible questions raised as key challenges for information visualisation in general.
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