涌现与艺术可视化

Jennifer Seevinck
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引用次数: 3

摘要

这项研究借鉴了涌现理论,为艺术和直接可视化的创作提供了信息。这是一个互动的艺术作品和绘画工具,为创造性的参与者体验。如前所述,涌现是创造性的特征。它也在学科之间和学科内部进行了辩论,产生了一系列的理解和模型。本文展示了一个领域对涌现的理解(复杂性理论)如何用于促进另一个领域(设计研究)的涌现,并且重要的是为某人提供创造性行动的机会。本文首先简要回顾了一些涌现理论,以展示它们如何相互关联,如何影响观察者对涌现结构的感知,以及相应地影响创造性体验的设计。随后在论文的第二部分演示了这一点,其中展示了一个交互式艺术品和绘画应用程序,“我与我”。这幅作品是作者与脑瘫联盟的社区艺术家合作创作的。讨论涵盖了涌现理论的应用来创造这种可视化,以促进参与者对结构和创造性行为的感知,并促进社区艺术家用户群体的自我效能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Emergence and Artistic Visualization
This research draws on theories of emergence to inform the creation of an artistic and direct visualization. This is an interactive artwork and drawing tool for creative participant experiences. As is discussed, emergence is characteristically creative. It is also debated across and within disciplines, resulting in a range of understandings as well as models. This paper shows how one field's understanding of emergence (complexity theory) can be used to facilitate emergence in another domain (design research) and, importantly provide the opportunity for someone to act creatively. This paper begins with a brief review of some theories of emergence to show how they interrelate and can effect the perception of emergent structures in an observer, and, correspondingly, the design for creative experience. This is subsequently demonstrated in the second section of the paper where an interactive artwork and drawing application, Of me with me, is presented. This artwork by the author was created during collaboration with community artists from Cerebral Palsy League. The discussion covers the application of emergence theories to create this visualization in order facilitate the perception of structures and creative behaviours in a participant and to facilitate self-efficacy in the community artist user group.
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