{"title":"探索虚拟现实在共同评审设计中的应用","authors":"I. Garcia, J. Verlinden","doi":"10.54941/ahfe1002063","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) is an upcoming technology that is increasingly used in design environments. In a design process, designers often work together through co-creation. The next step, one that is often overlooked, is co-reviewing in VR. Virtual reality has potential as a valuable decisive step in the creation process, replacing a traditional tool. One tool in the traditional design reviewing processes is the trade-off analysis. In VR, concepts can be reviewed in different sizes and through various perspectives, the products are perceived as more tangible and true-to-scale. To obtain a better view on the use of VR in co-reviewing, a comparison of a traditional method with an immersive method is made in this paper. The participants are eight industrial design master students which did the experiment in pairs of two. The results show that VR offers advantages for reviewing ergonomics of a design, in which traditional 2D screen-based software is more limited in comparison.","PeriodicalId":389727,"journal":{"name":"Human Factors in Virtual Environments and Game Design","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploring the use of virtual reality in co-reviewing designs\",\"authors\":\"I. Garcia, J. Verlinden\",\"doi\":\"10.54941/ahfe1002063\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) is an upcoming technology that is increasingly used in design environments. In a design process, designers often work together through co-creation. The next step, one that is often overlooked, is co-reviewing in VR. Virtual reality has potential as a valuable decisive step in the creation process, replacing a traditional tool. One tool in the traditional design reviewing processes is the trade-off analysis. In VR, concepts can be reviewed in different sizes and through various perspectives, the products are perceived as more tangible and true-to-scale. To obtain a better view on the use of VR in co-reviewing, a comparison of a traditional method with an immersive method is made in this paper. The participants are eight industrial design master students which did the experiment in pairs of two. The results show that VR offers advantages for reviewing ergonomics of a design, in which traditional 2D screen-based software is more limited in comparison.\",\"PeriodicalId\":389727,\"journal\":{\"name\":\"Human Factors in Virtual Environments and Game Design\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Human Factors in Virtual Environments and Game Design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54941/ahfe1002063\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Factors in Virtual Environments and Game Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002063","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Exploring the use of virtual reality in co-reviewing designs
Virtual reality (VR) is an upcoming technology that is increasingly used in design environments. In a design process, designers often work together through co-creation. The next step, one that is often overlooked, is co-reviewing in VR. Virtual reality has potential as a valuable decisive step in the creation process, replacing a traditional tool. One tool in the traditional design reviewing processes is the trade-off analysis. In VR, concepts can be reviewed in different sizes and through various perspectives, the products are perceived as more tangible and true-to-scale. To obtain a better view on the use of VR in co-reviewing, a comparison of a traditional method with an immersive method is made in this paper. The participants are eight industrial design master students which did the experiment in pairs of two. The results show that VR offers advantages for reviewing ergonomics of a design, in which traditional 2D screen-based software is more limited in comparison.