{"title":"在Minecraft中使用Box-Split语法的即时架构","authors":"Markus Eger","doi":"10.1145/3555858.3555865","DOIUrl":null,"url":null,"abstract":"In this paper, we present a formalism we call Box-Split Grammars for the procedural modeling of structures in Minecraft and similar environments. Our grammars are based on previous work on split grammars and box grammars, where rules define how a given box, labeled with a non-terminal symbol, can be split into smaller pieces, and how subsequent rules are to be applied. We represent grammar rules as ordinary, well-structured python functions, allowing the integration into existing systems, and demonstrate their utility by recreating variations of ancient Greek temples using a few simple grammar rules.","PeriodicalId":290159,"journal":{"name":"Proceedings of the 17th International Conference on the Foundations of Digital Games","volume":"233 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Instant Architecture in Minecraft using Box-Split Grammars\",\"authors\":\"Markus Eger\",\"doi\":\"10.1145/3555858.3555865\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present a formalism we call Box-Split Grammars for the procedural modeling of structures in Minecraft and similar environments. Our grammars are based on previous work on split grammars and box grammars, where rules define how a given box, labeled with a non-terminal symbol, can be split into smaller pieces, and how subsequent rules are to be applied. We represent grammar rules as ordinary, well-structured python functions, allowing the integration into existing systems, and demonstrate their utility by recreating variations of ancient Greek temples using a few simple grammar rules.\",\"PeriodicalId\":290159,\"journal\":{\"name\":\"Proceedings of the 17th International Conference on the Foundations of Digital Games\",\"volume\":\"233 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 17th International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3555858.3555865\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3555858.3555865","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Instant Architecture in Minecraft using Box-Split Grammars
In this paper, we present a formalism we call Box-Split Grammars for the procedural modeling of structures in Minecraft and similar environments. Our grammars are based on previous work on split grammars and box grammars, where rules define how a given box, labeled with a non-terminal symbol, can be split into smaller pieces, and how subsequent rules are to be applied. We represent grammar rules as ordinary, well-structured python functions, allowing the integration into existing systems, and demonstrate their utility by recreating variations of ancient Greek temples using a few simple grammar rules.