可访问性和可用性之间的错误二分法

Ed H. Chi
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引用次数: 2

摘要

传统上,无障碍研究人员关注的是无障碍设计,即为不同能力和限制的用户提供信息。可用性实践者和研究人员一直致力于使信息界面对普通的健全用户可用。这种二分法的问题在于两种假设的神话。首先是“普通”用户的神话。心理学实验的第一条规则是,实验中个体受试者的变化往往会压倒你试图观察到的任何效果。我们使用“普通用户”作为一个概念,这样我们就有了一个原型用户来进行设计,而实际上,我们通常是为一组不同的用户角色、用例和技能水平进行设计。其次是“无障碍”设计的神话。设计本质上是一种练习,在这种练习中,我们针对一组特定的用例进行优化,同时弱化其他不太重要的用例。因此,设计永远不可能完全“无障碍”。如果我们认为这种二分法是错误的,我们就会开始意识到,这两个领域之间的一系列问题其实是一样的。如果我们拒绝这种二分法,那么我们就会发现许多可访问性问题也是可用性问题,反之亦然。例如,社交媒体中的语言障碍,移动设备及其行走时的易用性,以及使用语音而不是打字输入文本的能力都是可访问性和可用性问题。需要强调的是,可用性和可访问性从根本上都是关于获取信息资源和知识的能力。总的来说,我认为有很多机会可以弥合这种错误的二分法,并将在本次演讲中尝试举例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The false dichotomy between accessibility and usability
Traditionally, accessibility researchers have focused on the barrier-free designs that make information available to a diverse set of user abilities and constraints. Usability practitioners and researchers have focused their efforts on making information interfaces usable by the average abled-bodied user. The problem in this dichotomy is the myth of two assumptions. First, there is the myth of the "average" user. The first rule about psychology experiments is that often the individual subject variations in an experiment often overwhelm any effects that you're attempting to observe. We use the "average user" as a concept so that we have a prototypical user to design for, when in fact, often we're designing for a set of different user persona, use cases, and skill levels. Second, there is the myth of "barrier-free" design. Design is inherently an exercise in which we optimize for a certain set of use cases, while de-emphasizing other less important use cases. As a result, a design can never be entirely "barrier-free". If we treat this dichotomy as false, we start to realize that a whole set of problems between the two fields are one and the same. If we reject the dichotomy, then we see that many accessibility problems are also usability problems, and vice versa. For example, language barriers in social media, mobile devices and their ease of use while walking, and the ability to input text using voice rather than typing are all accessibility and usability problems. To emphasize, usability and accessibility are both fundamentally about the ability to get at information resources and knowledge. Broadly, I see many opportunities to bridge this false dichotomy and will attempt to give examples during this talk.
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