{"title":"切削过程中力的表示","authors":"K. Hirota, Atsuko Tanaka, T. Kaneko","doi":"10.1109/VR.1999.756929","DOIUrl":null,"url":null,"abstract":"We propose a method of simulating and representing cutting force in real time. To reduce the computation time, we employed a simplified physical model for the simulation. We define the cutting edge as a finite set of discrete points (i.e., discrete edges). By calculating the force on each discrete edge, we obtain the approximate distribution of force on the edge.","PeriodicalId":175913,"journal":{"name":"Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Representation of force in cutting operation\",\"authors\":\"K. Hirota, Atsuko Tanaka, T. Kaneko\",\"doi\":\"10.1109/VR.1999.756929\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a method of simulating and representing cutting force in real time. To reduce the computation time, we employed a simplified physical model for the simulation. We define the cutting edge as a finite set of discrete points (i.e., discrete edges). By calculating the force on each discrete edge, we obtain the approximate distribution of force on the edge.\",\"PeriodicalId\":175913,\"journal\":{\"name\":\"Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-03-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.1999.756929\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE Virtual Reality (Cat. No. 99CB36316)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.1999.756929","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We propose a method of simulating and representing cutting force in real time. To reduce the computation time, we employed a simplified physical model for the simulation. We define the cutting edge as a finite set of discrete points (i.e., discrete edges). By calculating the force on each discrete edge, we obtain the approximate distribution of force on the edge.