基于GPU和CPU并行处理的碰撞检测与三维交互技术

Fernando Tsuda, L. R. Nakamura
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引用次数: 2

摘要

高效的碰撞检测是大量游戏的必要条件。随着能够实现全身交互的设备的发布,这一领域出现了新的挑战。在本文中,我们提出了一种基于GPGPU技术的点云动态构建碰撞检测的八叉树技术。由于一些算法不适合GPU处理模型,我们的技术将处理任务拆分到GPU和CPU之间以获得更高的效率。本文包括一个实现原型的性能结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing
Efficient collision detection is a requirement for a large number of games. With the release of devices that enable full-body interaction, new challenges arise in this area. In this paper we present a technique for dynamic construction of octrees for collision detection, based on a cloud of points using GPGPU techniques. Since some algorithms are not suitable for the GPU processing model, our technique splits the processing task between GPU and CPU for greater efficiency. The paper includes performance results from an implemented prototype.
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