视网膜分辨率变焦VR

Yang Zhao, D. Lindberg, Bruce Cleary, O. Mercier, Ryan Mcclelland, Eric Penner, Yu-Jen Lin, Julia Majors, Douglas Lanman
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引用次数: 1

摘要

我们开发了一种虚拟现实(VR)头戴式显示器(HMD),实现了接近视网膜的分辨率,角像素密度高达56像素/度(PPD),支持从0到4屈光度(即无限到25厘米)的宽范围内的眼睛调节,并与至少10屈光度/秒的峰值速度和100屈光度/秒的加速度匹配眼睛调节动态。该系统包括一个高分辨率的光学设计,一个机械驱动的眼球跟踪变焦显示器,它遵循用户的辐辏点,以及一个闭环显示失真渲染管道,确保VR内容在不同的显示放大倍率下保持正确的视角。据我们所知,这项工作是第一个接近视网膜分辨率并完全支持人眼调节范围和动态的VR头戴式显示器原型。我们展示这个装置是为了展示变焦显示器的视觉优势,特别是对于高分辨率、近场交互任务,如阅读文本和在VR中使用3D模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Retinal-Resolution Varifocal VR
We develop a virtual reality (VR) head-mounted display (HMD) that achieves near retinal resolution with an angular pixel density up to 56 pixels per degree (PPD), supporting a wide range of eye accommodation from 0 to 4 diopter (i.e. infinity to 25 cm), and matching the dynamics of eye accommodation with at least 10 diopter/s peak velocity and 100 diopter/s2 acceleration. This system includes a high-resolution optical design, a mechanically actuated, eye-tracked varifocal display that follows the user’s vergence point, and a closed-loop display distortion rendering pipeline that ensures VR content remains correct in perspective despite the varying display magnification. To our knowledge, this work is the first VR HMD prototype that approaches retinal resolution and fully supports human eye accommodation in range and dynamics. We present this installation to exhibit the visual benefits of varifocal displays, particularly for high-resolution, near-field interaction tasks, such as reading text and working with 3D models in VR.
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