外语教学中的游戏化:概念介绍

Fruzsina Szabó, M. Kopinska
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引用次数: 0

摘要

在过去的几年里,游戏化的概念在外语教学研究中得到了越来越多的关注,因为它显示出促进动机和学习者参与的潜力。该论文的作者认为,游戏化可以成为一种创新和有前途的工具,帮助学生克服他们的动机困难。说到语言学习和教学,要解决的一个主要问题是学生之间在学习成绩方面的差异。游戏化在教育领域的应用,通过创造一个支持性的环境,深刻地支持了教与学的过程,这是加强和促进个人进步。游戏化的一个特点是,它将学习分解成元素,类似于动机理论,其中目标通常分为子目标。它还包括应用游戏特征,并在现实情境中执行这些特征,同时在游戏化情境中生成特定行为。在语言教学中使用游戏化最重要的好处是它提供了差异化。学习者可以按照自己的节奏进步,他们的评估是个性化的,他们的动机受到他们自己的技能和能力的强烈影响,而游戏化本身又加强了他们的技能和能力。由于学习过程满足了个体的需求,因此可以产生差异化。本文重点介绍了游戏化在语言学习中的重要研究成果,同时探讨了游戏化在动机领域的基本原理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification in foreign language teaching: A conceptual introduction
Over the past few years, the concept of gamification has gained increased attention in foreign language teaching research as it demonstrates potential to promote motivation and learner engagement. The authors of the paper believe that gamification can become an innovative and promising tool to help students overcome their motivational difficulties. When it comes to language learning and teaching, one of the major issues to be tackled is the differences among students in terms of academic achievement. Applying gamification in the field of education profoundly supports the process of teaching and learning by creating a supportive environment, which is reinforcing and enables individual progress. One specific feature of gamification is that it breaks down learning into elements, similarly to motivation theory, where goals are not uncommonly divided into subgoals. It also includes applying the characteristics of games, and implementing these in real-world situations, while generating specific behaviours within the gamified situation. The most important benefit of using gamification in language teaching is that it provides differentiation. Learners can progress at their own pace, their assessment is individualised, their motivation is strongly influenced by their own skills and abilities that are reinforced by gamification itself. As the process of learning meets the individual’s needs, differentiation can be brought about. This paper highlights the most important outcomes of research into gamification in language learning, while exploring its underlying principles in the field of motivation.
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