视觉船体从不精确多面体场景

Peng He, A. Edalat
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引用次数: 1

摘要

提出了一种计算多面体场景视觉外壳的框架,其中多面体的顶点是不精确的。在几何框架下对VE和EEE两种视觉事件曲面进行建模,得到了它们的对应对象,即部分VE和部分EEE曲面,它们包含了在输入不精确的情况下所有可能的视觉事件曲面的精确信息。相应地,提出了一种新的视觉数定义,用于标记由部分VE曲面和部分EEE曲面划分的欧几里得空间的单元。整体算法保持与经典方法相同的计算复杂度,并生成局部视觉船体,当输入收敛到精确值时,该部分视觉船体收敛到经典视觉船体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visual Hull from Imprecise Polyhedral Scene
We present a framework to compute the visual hull of a polyhedral scene, in which the vertices of the polyhedra are given with some imprecision. Two kinds of visual event surfaces, namely VE and EEE surfaces are modelled under the geometric framework to derive their counterpart object, namely partial VE and partial EEE surfaces, which contain the exact information of all possible visual event surfaces given the imprecision in the input. Correspondingly, a new definition of visual number is proposed to label the cells of Euclidean space partitioned by partial VE and partial EEE surfaces. The overall algorithm maintains the same computational complexity as the classical method and generates a partial visual hull which converges to the classical visual hull as the input converges to an exact value.
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