Takuzu和Juosan的基于卡的ZKP协议

Daiki Miyahara, Léo Robert, P. Lafourcade, So Takeshige, T. Mizuki, Kazumasa Shinagawa, A. Nagao, H. Sone
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引用次数: 36

摘要

Takuzu和jusan是数独游戏的逻辑游戏。在《Takuzu》中,网格必须在特定的约束条件下被0和1填充。在jusan中,网格必须用具有特定约束的垂直和水平虚线填充。我们给出了使用卡片的物理算法来实现这些游戏的零知识证明。目标是让玩家在不泄露的情况下展示自己的解决方案。之前关于Takuzu的工作显示了需要多个实例的协议。我们提出了两个改进:只需要一个实例和一个可靠的证明。对于jusan博弈,我们也给出了类似的证明。2012 ACM主题分类安全与隐私→信息理论技术
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Card-Based ZKP Protocols for Takuzu and Juosan
Takuzu and Juosan are logical Nikoli games in the spirit of Sudoku. In Takuzu, a grid must be filled with 0’s and 1’s under specific constraints. In Juosan, the grid must be filled with vertical and horizontal dashes with specific constraints. We give physical algorithms using cards to realize zero-knowledge proofs for those games. The goal is to allow a player to show that he/she has the solution without revealing it. Previous work on Takuzu showed a protocol with multiple instances needed. We propose two improvements: only one instance needed and a soundness proof. We also propose a similar proof for Juosan game. 2012 ACM Subject Classification Security and privacy → Information-theoretic techniques
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