基于手势交互的可穿戴计算机鲁棒手部跟踪

Yang Liu, Yunde Jia
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引用次数: 10

摘要

在可穿戴计算系统中,基于手势的人机交互是取代鼠标和键盘的自然流畅的人机交互方式之一。在可穿戴计算场景中,由于复杂的背景、光线变化和头部运动引起的图像抖动,手部定位和跟踪尤为困难。提出了一种鲁棒的手部跟踪方法,用于视觉头盔可穿戴计算机的手势交互。该方法是对基本的CONDENSATION算法的扩展,能够在动态复杂背景下对手进行跟踪。此外,该算法可以识别当前手势,并在跟踪回路中自动在多个定义良好的手势模板之间切换。实验结果表明,该算法在动态、复杂背景下具有良好的实时性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A robust hand tracking for gesture-based interaction of wearable computers
Hand gesture-based interface is one of the most promising modes of natural and fluid human-computer interaction that substitutes for the mouse and keyboard in wearable computing systems. In wearable computing scenarios, hand positioning and tracking is particularly difficult due to complex background, lighting variation and image dithering caused by head movement. This paper proposes a robust hand tracking method for gesture-based interaction of a wearable computer with a visual helmet. The method is an extension of the basic CONDENSATION algorithm, which is able to track hand in dynamic and complex background. Furthermore, the algorithm can recognize the current hand gesture and automatically switch between multiple well-defined gesture templates in the tracking loop. The experimental results show that the proposed algorithm worked well in dynamic and complex background in real time.
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