在一个复杂的,多层次的三维环境旅行技术的比较

Evan A. Suma, Sabarish V. Babu, L. Hodges
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引用次数: 48

摘要

本文报告了一项研究,比较了三种不同的旅行方式,在一个复杂的,多层次的虚拟环境中使用受试者之间的设计。一种真实的步行旅行技术与两种常见的虚拟旅行技术进行了比较。参与者按照自己的节奏探索了一个两层的3D迷宫,并完成了四项后期测试,要求他们记住环境的不同方面。测试任务包括从环境中回忆物体,识别存在和不存在的物体,绘制地图,以及在地图上放置物体。我们还分析了在实验期间捕获的任务完成时间和碰撞数据。使用真实行走技术的参与者能够在地图上正确地放置更多的物体,更快地完成迷宫,并且与环境的碰撞更少。虽然在任何其他测试中,没有任何一种条件的表现优于其他条件,但我们的结果表明,对于涉及复杂、多层次3D环境的幼稚探索的任务,真实行走技术比常见的虚拟旅行技术支持更有效的探索。虽然在我们对真实行走技术的测量中有一个更好的表现趋势,但从我们的数据中还不清楚,在这些类型的环境中,真实行走的好处总是证明维护广域跟踪系统的成本和空间权衡是合理的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment
This paper reports on a study that compares three different methods of travel in a complex, multi-level virtual environment using a between-subjects design. A real walking travel technique was compared to two common virtual travel techniques. Participants explored a two-story 3D maze at their own pace and completed four post-tests requiring them to remember different aspects of the environment. Testing tasks included recall of objects from the environment, recognition of objects present and not present, sketching of maps, and placing objects on a map. We also analyzed task completion time and collision data captured during the experiment session. Participants that utilized the real walking technique were able to place more objects correctly on a map, completed the maze faster, and experienced fewer collisions with the environment. While none of the conditions outperformed each other on any other tests, our results indicate that for tasks involving the naive exploration of a complex, multi-level 3D environment, the real walking technique supports a more efficient exploration than common virtual travel techniques. While there was a consistent trend of better performance on our measures for the real walking technique, it is not clear from our data that the benefits of real walking in these types of environments always justify the cost and space trade-offs of maintaining a wide-area tracking system
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