编程宇宙:各种信息系统软件工程的第一条戒律

S. Meira, V. Burégio, Paulo Borba, V. Garcia, Jones O. Albuquerque, S. Soares
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引用次数: 2

摘要

从计算机和程序出现的早期开始,软件开发的过程和结果就一直是一个充满问题和失败的雷区,正如软件及其开发的复杂性和复杂性在半个世纪里增加了一千倍一样。多年来,出现了许多理论、法律、最佳实践、宣言和方法,并取得了不同程度的成功。我们作为复杂和大规模系统的软件工程师的经验表明,这些指导方针被绑定到先前定义的并且通常是狭窄的范围。适可而止。如今,几乎每家公司都在从事软件和服务业务,一切都是软件或由软件管理的。现在是时候重新定义支配我们宇宙的法则了。在这种情况下,我们讨论并提出了一组普遍规律,这些规律使我们提出了针对各种信息系统的软件工程的第一条戒律。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Programming the Universe: The First Commandment of Software Engineering for all Varieties of Information Systems
Since the early days of computers and programs, the process and outcomes of software development has been a minefield plagued with problems and failures, as much as the complexity and complication of software and its development has increased by a thousandfold in half a century. Over the years, a number of theories, laws, best practices, manifestos and methodologies have emerged, with varied degrees of (un)success. Our experience as software engineers of complex and large-scale systems shows that those guidelines are bound to previously defined and often narrow scopes. Enough is enough. Nowadays, nearly every company is in the software and services business and everything is - or is managed by - software. It is about time, then, that the laws that govern our universe ought to be redefined. In this context, we discuss and present a set of universal laws that leads us to propose the first commandment of software engineering for all varieties of information systems.
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