众包的最优人群竞赛模型

Song Xu, Lei Liu, Li-zhen Cui, Yongqing Zheng
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引用次数: 4

摘要

随着人们参与社交网络活动的频率越来越高,人群创造了巨大的价值。因此,一些新兴产业随之而来,以收集这些价值。与此同时,人群要求这些项目组织者为他们的隐私损失或活动成本提供一些补偿。本文致力于开发一个用户激励系统,建立了一个基于竞赛的众包或众测服务的博弈论模型。该模型由激励和优化定价两部分组成。我们从人群的角度出发,致力于挖掘他们的均衡策略。在此基础上,分别为组织者和人群给出了奖金池和预期奖励。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimal Crowds Contest Model for Crowdsourcing
With the increasing frequency of participation in social networking activities, tremendous value has been created by crowds. Thus some emerging industries come along with it to collect these values. At the same time, crowds require some compensation from the these project organizers for their privacy loss or cost of activities. This paper dedicate to exploit a users incentives system, it develops a game-theoretic model of crowdsourcing or crowdsensing services base on contests. The model consists of two parts: incentives and optimizing pricing. We start from the crowds' point of view, committed to dig out their equilibrium strategies. Based on this, a bonus pool and expected rewards are demonstrated for the organizer and crowds respectively.
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