V-Rod: VR中的地板互动

Andrew Rukangu, A. Tuttle, Anton Franzluebbers, K. Johnsen
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引用次数: 0

摘要

我们提出了一种基于手杖的虚拟现实(VR)地板交互装置。我们在几个用例场景中展示了它的多功能性和灵活性,比如游戏和菜单交互。用户最初的反馈表明,它可以更好地控制空间任务,并增加了需要用户长时间抬起或伸展手臂的任务的舒适度。通过包括一个网络的例子,我们能够探索使用V-Rod的VR交互的不对称方面。我们证明,硬件和电路可以提供可接受的性能,即使是苛刻的应用。此外,我们建议使用接地的被动触觉设备给用户更好的平衡感,从而降低VR疾病的风险。VR Balance是一款游戏,旨在量化使用或不使用接地被动触觉设备时舒适度,直观性和准确性的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
V-Rod: Floor Interaction in VR
We present a novel cane-based device for interacting with floors in Virtual Reality (VR). We demonstrate its versatility and flexibility in several use-case scenarios like gaming and menu interaction. Initial feedback from users point towards better control in spatial tasks and increased comfort for tasks which require the users’ arms to be raised or extended for extended periods. By including a networked example, we are able to explore the asymmetrical aspect of VR interaction using the V-Rod. We demonstrate that the hardware and circuitry can deliver acceptable performance even for demanding applications. In addition, we propose that using a grounded, passive haptic device gives the user a better sense of balance, therefore decreasing risk of VR sickness. VR Balance is a game that intends to quantify the difference in comfort, intuitiveness and accuracy when using or not using a grounded passive haptic device.
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