通过互动游戏提高九年级学生在线英语同步课堂的参与度

Jay-ar Cristobal, Charmaine Hermano, Jamela Bianca Ibana, Mabie Gail James, Ma. Luisa Ligot, Desiree Lampitoc
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引用次数: 2

摘要

本研究以课堂为基础,旨在通过游戏提高九年级学生在线英语同步课堂的参与度。该研究的参与者是马里亚诺·马科斯州立大学-实验室高中巴塔克校区的39名九年级学生,他们在2021-2022学年正式入学。关于学生参与水平的数据是使用Singh和Srivastava(2014)的学生参与调查模式的调查问卷收集的。采用频率分布、百分比分布、均值和均值差等方法处理数据。调查结果显示,九年级学生在实施干预前后的参与程度有所不同。同样,学生在调查前和调查后的得分也有显著的变化。此外,本研究发现,使用“四张图一个字”和“Deal or No Deal”等游戏可以有效提高学生在在线英语同步课程中的参与度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving the Grade 9 Students’ Engagement in Online Synchronous Classes in English Through Interactive Games
This classroom-based action research aimed to improve the Grade 9 students’ level of engagement in online synchronous classes in English through games. The participants of the study were the 39 Grade 9 students who were officially enrolled at the Mariano Marcos State University – Laboratory High School, Batac Campus, for the School Year 2021-2022. The data on students’ level of engagement were gathered using the survey questionnaire patterned after the Student Engagement Survey by Singh and Srivastava (2014). Frequency, percentage distribution, means and mean difference were used to treat the data. Findings reveal that the Grade 9 have varied levels of engagement before and after the application of the intervention. Likewise, there is a significant change on the students’ pre-survey and post-survey scores. Moreover, this study found that the use of games such as Four Pics One Word and Deal or No Deal was effective in improving the students’ level of engagement in their online synchronous classes in English.     
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