基于集群的渲染和后处理框架

Philipp Frericks, T. Roth, André Hinkenjann, E. Kruijff
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引用次数: 0

摘要

尽管计算机硬件的性能不断提高,但单台机器并不总是能够在合理的时间内处理复杂的任务,如果有的话。与此同时,计算机系统产生或处理的数据量也以类似的速度增长。使用计算机图形学算法生成图像就是一个很好的例子。由于使用大型平铺显示系统可以极大地受益于数据的可视化分析,并且为了生成视觉上令人愉悦的结果,渲染图像的技术变得越来越复杂,因此使用单个机器通常不足以实现合理的工作流程。在本文中,我们介绍了一个基于集群的渲染和后处理框架。将图像的生成和后处理分布到一组机器上可以加快这些任务的速度。特别是,我们的目标是在高分辨率下渲染图像,例如用于大型显示墙。据我们所知,没有其他用于分布式渲染的框架能够以分布式方式对图像进行后处理,而不局限于框架块。我们提出了一种软件设计,它提供了一个简单的界面来创建呈现会话,使任意应用程序能够将图像的生成委托给集群。除了简单的配置过程之外,我们还打算支持平台互操作性。我们专注于灵活和模块化架构的设计,以使框架独立于渲染技术和调度算法。因此,这些组件应该是可互换的,以支持各种用例。这同样适用于后处理方法的集成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Framework for Cluster-based Rendering and Postprocessing
Despite the ever increasing performance of computer hardware, single machines are not always capable of processing complex tasks in reasonable time, if at all. At the same time, the amount of data to be generated or processed by computer systems increases at a similar rate. Generating images using algorithms from computer graphics is a good example for such scenarios. Because visual analysis of data can greatly benefit from the usage of large, tiled display systems, and techniques to render images become more and more complex in order to generate visually pleasing results, using a single machine is often not sufficient to enable reasonable workflows.In this paper, we introduce a framework for cluster-based rendering and postprocessing. Distributing the generation and postprocessing of images to a cluster of machines allows to speed up these tasks. In particular, we aim at rendering images at high resolutions, e.g. for large display walls. To our knowledge, no other framework for distributed rendering is capable of postprocessing images in a distributed fashion without being limited to frame tiles.We present a software design that provides a simple interface for creating render sessions, enabling arbitrary applications to delegate the generation of images to a cluster. In addition to a simple configuration process, we intend to support platform interoperability. We focus on the design of a flexible and modular architecture in order to make the framework independent of rendering techniques and scheduling algorithms. Thus, these components should be interchangeable to enable a variety of use cases. The same applies to the integration of postprocessing methods.
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