{"title":"从具有深度的单个图像中实时渲染多视图图像","authors":"Kyoungsu Oh, Hyowon Kim, Chulhan Lee, Hyunwoo Ki","doi":"10.1109/ICCSA.2007.47","DOIUrl":null,"url":null,"abstract":"Image reprojection is a technique to generate novel images by projecting a reference image of an arbitrary view. Previous image reprojection methods often run on the CPU, but these approaches take high-cost for rendering. We present a real-time image reprojection method using the GPU entirely. From given a reference image and its depth image of the scene prerendered, we generate novel images at arbitrary view points without the original geometry data. We render a simple plane at a novel view, and for each pixel being rendered, we make a ray that faces the opposite direction of the view. Then, we transform the ray to reference image space and trace the ray through a depth image to find an intersection, using a recently proposed method. In our experience, we archived tens of frames per second and it was independent from the complexity of the scene.","PeriodicalId":386960,"journal":{"name":"2007 International Conference on Computational Science and its Applications (ICCSA 2007)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Real-Time Rendering of Multi-View Images from a Single Image with Depth\",\"authors\":\"Kyoungsu Oh, Hyowon Kim, Chulhan Lee, Hyunwoo Ki\",\"doi\":\"10.1109/ICCSA.2007.47\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Image reprojection is a technique to generate novel images by projecting a reference image of an arbitrary view. Previous image reprojection methods often run on the CPU, but these approaches take high-cost for rendering. We present a real-time image reprojection method using the GPU entirely. From given a reference image and its depth image of the scene prerendered, we generate novel images at arbitrary view points without the original geometry data. We render a simple plane at a novel view, and for each pixel being rendered, we make a ray that faces the opposite direction of the view. Then, we transform the ray to reference image space and trace the ray through a depth image to find an intersection, using a recently proposed method. In our experience, we archived tens of frames per second and it was independent from the complexity of the scene.\",\"PeriodicalId\":386960,\"journal\":{\"name\":\"2007 International Conference on Computational Science and its Applications (ICCSA 2007)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 International Conference on Computational Science and its Applications (ICCSA 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSA.2007.47\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 International Conference on Computational Science and its Applications (ICCSA 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSA.2007.47","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Real-Time Rendering of Multi-View Images from a Single Image with Depth
Image reprojection is a technique to generate novel images by projecting a reference image of an arbitrary view. Previous image reprojection methods often run on the CPU, but these approaches take high-cost for rendering. We present a real-time image reprojection method using the GPU entirely. From given a reference image and its depth image of the scene prerendered, we generate novel images at arbitrary view points without the original geometry data. We render a simple plane at a novel view, and for each pixel being rendered, we make a ray that faces the opposite direction of the view. Then, we transform the ray to reference image space and trace the ray through a depth image to find an intersection, using a recently proposed method. In our experience, we archived tens of frames per second and it was independent from the complexity of the scene.