一种用于游戏的多代理体系结构

Ziad Kobti, Shiven Sharma
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引用次数: 13

摘要

一般博弈是博弈研究中一个相对较新的领域,它为构建智能博弈玩家提供了新的前沿。创造优秀人工智能玩家的传统前提是,玩家知道游戏,并预先设定游戏玩法。一般游戏玩家在游戏开始前都不知道游戏是什么,这是对游戏程序员的挑战。在本文中,我们探索了一种采用自组织、多智能体进化学习策略的智能一般博弈的新方法。为了决定一个智能的行动,专门的智能体相互作用,进化出竞争性的解决方案,以决定最佳的行动,分享学到的经验,并在社会环境中使用它来训练自己。在一个使用简单棋盘游戏的实验设置中,进化代理采用一种学习策略,通过自己的经验来训练自己,而不需要事先了解游戏,这与其他强大的专用启发式方法一样有效。这种方法为在缺乏游戏先验知识的情况下设计新的智能游戏程序提供了潜力
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Multi-Agent Architecture for Game Playing
General game playing, a relatively new field in game research, presents new frontiers in building intelligent game players. The traditional premise for building a good artificially intelligent player is that the game is known to the player and pre-programmed to play accordingly. General game players challenge game programmers by not identifying the game until the beginning of game play. In this paper we explore a new approach to intelligent general game playing employing a self-organizing, multiple-agent evolutionary learning strategy. In order to decide on an intelligent move, specialized agents interact with each other and evolve competitive solutions to decide on the best move, sharing the learnt experience and using it to train themselves in a social environment. In an experimental setup using a simple board game, the evolutionary agents employing a learning strategy by training themselves from their own experiences, and without prior knowledge of the game, demonstrate to be as effective as other strong dedicated heuristics. This approach provides a potential for new intelligent game playing program design in the absence of prior knowledge of the game at hand
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