交互式元数据库中3D模型的无监督转换

J. Terrace, Ewen Cheslack-Postava, P. Levis, M. Freedman
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引用次数: 10

摘要

当用户能够在虚拟世界中插入3D内容时,虚拟世界环境就成为了一个真正吸引人的平台。然而,任意的3D内容通常没有针对实时渲染进行优化,从而限制了客户端显示由数百或数千个对象组成的大型场景的能力。我们提出了一个自动的、无监督的转换过程的设计和实现,该过程将3D内容转换为适合实时渲染的格式,同时最大限度地减少质量损失。最终的渐进式格式包括一个基本网格,允许客户端快速显示模型,以及一个渐进式部分,用于根据需要流式传输额外的细节。Sirikata是一个开放的虚拟世界平台,已经使用这种方法处理了700多个模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unsupervised Conversion of 3D Models for Interactive Metaverses
A virtual-world environment becomes a truly engaging platform when users have the ability to insert 3D content into the world. However, arbitrary 3D content is often not optimized for real-time rendering, limiting the ability of clients to display large scenes consisting of hundreds or thousands of objects. We present the design and implementation of an automatic, unsupervised conversion process that transforms 3D content into a format suitable for real-time rendering while minimizing loss of quality. The resulting progressive format includes a base mesh, allowing clients to quickly display the model, and a progressive portion for streaming additional detail as desired. Sirikata, an open virtual world platform, has processed over 700 models using this method.
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