在沉浸式显示器中实现一种新颖的行走界面

David Swapp, Julian Williams, A. Steed
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引用次数: 43

摘要

运动界面对沉浸式虚拟环境的设计者提出了巨大的挑战。虽然跑步机和其他驱动接口可以与空间显示器或头戴式显示器集成,但它们很昂贵,或者它们限制了行走的一个方向。在本技术说明中,我们演示了与CAVE™类显示器集成的被动行走接口的集成。Wizdish是行走界面的新概念。使用者穿着低摩擦的鞋子,在盘子状的装置上“行走”。通过跟踪脚和集成重定向算法,我们构建了一个运动界面,再现了行走的某些方面,同时消除了用户操作任何手持控制器的需要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The implementation of a novel walking interface within an immersive display
Locomotion interfaces pose a large challenge for designers of immersive virtual environments. While treadmills and other actuated interfaces can be integrated with spatial displays or head-mounted displays, they are expensive or they constrain walking to one direction. In this technical note we demonstrate the integration of a passive walking interface integrated with a CAVE™-like display. The Wizdish is a new concept for walking interfaces. Users wear low-friction shoes and “walk” on a dish-shaped apparatus. By tracking the feet and integrating a redirection algorithm we have constructed a locomotion interface that reproduces some aspects of walking whilst removing the need for the user to operate any hand-held controller.
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