{"title":"在沉浸式显示器中实现一种新颖的行走界面","authors":"David Swapp, Julian Williams, A. Steed","doi":"10.1109/3DUI.2010.5444717","DOIUrl":null,"url":null,"abstract":"Locomotion interfaces pose a large challenge for designers of immersive virtual environments. While treadmills and other actuated interfaces can be integrated with spatial displays or head-mounted displays, they are expensive or they constrain walking to one direction. In this technical note we demonstrate the integration of a passive walking interface integrated with a CAVE™-like display. The Wizdish is a new concept for walking interfaces. Users wear low-friction shoes and “walk” on a dish-shaped apparatus. By tracking the feet and integrating a redirection algorithm we have constructed a locomotion interface that reproduces some aspects of walking whilst removing the need for the user to operate any hand-held controller.","PeriodicalId":144717,"journal":{"name":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"43","resultStr":"{\"title\":\"The implementation of a novel walking interface within an immersive display\",\"authors\":\"David Swapp, Julian Williams, A. Steed\",\"doi\":\"10.1109/3DUI.2010.5444717\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Locomotion interfaces pose a large challenge for designers of immersive virtual environments. While treadmills and other actuated interfaces can be integrated with spatial displays or head-mounted displays, they are expensive or they constrain walking to one direction. In this technical note we demonstrate the integration of a passive walking interface integrated with a CAVE™-like display. The Wizdish is a new concept for walking interfaces. Users wear low-friction shoes and “walk” on a dish-shaped apparatus. By tracking the feet and integrating a redirection algorithm we have constructed a locomotion interface that reproduces some aspects of walking whilst removing the need for the user to operate any hand-held controller.\",\"PeriodicalId\":144717,\"journal\":{\"name\":\"2010 IEEE Symposium on 3D User Interfaces (3DUI)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"43\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE Symposium on 3D User Interfaces (3DUI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2010.5444717\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2010.5444717","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The implementation of a novel walking interface within an immersive display
Locomotion interfaces pose a large challenge for designers of immersive virtual environments. While treadmills and other actuated interfaces can be integrated with spatial displays or head-mounted displays, they are expensive or they constrain walking to one direction. In this technical note we demonstrate the integration of a passive walking interface integrated with a CAVE™-like display. The Wizdish is a new concept for walking interfaces. Users wear low-friction shoes and “walk” on a dish-shaped apparatus. By tracking the feet and integrating a redirection algorithm we have constructed a locomotion interface that reproduces some aspects of walking whilst removing the need for the user to operate any hand-held controller.