{"title":"动态帧率:研究观众对动画电影序列中帧率变化的感知","authors":"K. Chuang","doi":"10.1145/2945078.2945159","DOIUrl":null,"url":null,"abstract":"Dynamic Frame Rate (DFR) is the change in frame rate of a movie sequence in real time as the sequence is playing. Throughout the majority of the past century and after the introduction of sound in films, frame rates used in films have been kept at a standardization of 24 frame per second despite technological advancement [Salmon et. Al 2011]. In the past decade, spatial resolution has been increasing in display systems while the temporal resolution, the frame rate, has not been changed. Because of this, researchers and filmmakers stress that motion judders and blurriness are much more apparent and they propose that high frame rates will solve the issue [Emoto et. Al 2014] [Turnock 2013]. Some industry experts and critics, however, oppose the use of high frame rates [Wilcox 2015]. Despite all the research and attempts in using high frame rate, the idea of using dynamic frame rate in digital cinema has not been explored in depth. As such, there is very limited information on how people perceive DFR and how it actually works. By understanding DFR and how viewers perceive the changes in frame rate, it will help us adapt new techniques in the creation of cinema. We can utilize high frame rate in sequences that could benefit from high frame rate while keeping the rest of the sequences at standard frame rate. This thesis aims to understand the basics of DFR, how different implementations of DFR changes viewer perception and how people perceive a change of frame rate in an animated movie sequence displayed.","PeriodicalId":417667,"journal":{"name":"ACM SIGGRAPH 2016 Posters","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Dynamic frame rate: a study on viewer perception of changes in frame rate within an animated movie sequence\",\"authors\":\"K. Chuang\",\"doi\":\"10.1145/2945078.2945159\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Dynamic Frame Rate (DFR) is the change in frame rate of a movie sequence in real time as the sequence is playing. Throughout the majority of the past century and after the introduction of sound in films, frame rates used in films have been kept at a standardization of 24 frame per second despite technological advancement [Salmon et. Al 2011]. In the past decade, spatial resolution has been increasing in display systems while the temporal resolution, the frame rate, has not been changed. Because of this, researchers and filmmakers stress that motion judders and blurriness are much more apparent and they propose that high frame rates will solve the issue [Emoto et. Al 2014] [Turnock 2013]. Some industry experts and critics, however, oppose the use of high frame rates [Wilcox 2015]. Despite all the research and attempts in using high frame rate, the idea of using dynamic frame rate in digital cinema has not been explored in depth. As such, there is very limited information on how people perceive DFR and how it actually works. By understanding DFR and how viewers perceive the changes in frame rate, it will help us adapt new techniques in the creation of cinema. We can utilize high frame rate in sequences that could benefit from high frame rate while keeping the rest of the sequences at standard frame rate. This thesis aims to understand the basics of DFR, how different implementations of DFR changes viewer perception and how people perceive a change of frame rate in an animated movie sequence displayed.\",\"PeriodicalId\":417667,\"journal\":{\"name\":\"ACM SIGGRAPH 2016 Posters\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2016 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2945078.2945159\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2945078.2945159","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
动态帧率(DFR)是指电影序列在播放过程中帧率的实时变化。在过去一个世纪的大部分时间里,在电影中引入声音之后,尽管技术进步,但电影中使用的帧率一直保持在每秒24帧的标准化[Salmon等人2011]。在过去的十年中,显示系统的空间分辨率一直在提高,而时间分辨率,即帧率却没有改变。正因为如此,研究人员和电影制作人强调运动抖动和模糊更加明显,他们提出高帧率将解决这个问题[Emoto et. Al 2014] [turnck 2013]。然而,一些行业专家和评论家反对使用高帧率[Wilcox 2015]。尽管在使用高帧率方面进行了很多研究和尝试,但是在数字电影中使用动态帧率的想法还没有得到深入的探讨。因此,关于人们如何看待DFR及其实际工作原理的信息非常有限。通过了解DFR以及观众如何感知帧率的变化,它将帮助我们在电影创作中适应新的技术。我们可以在序列中利用高帧率,从而受益于高帧率,同时保持序列的其余部分处于标准帧率。本文旨在了解DFR的基础知识,DFR的不同实现如何改变观众的感知,以及人们如何感知动画电影序列中显示的帧率变化。
Dynamic frame rate: a study on viewer perception of changes in frame rate within an animated movie sequence
Dynamic Frame Rate (DFR) is the change in frame rate of a movie sequence in real time as the sequence is playing. Throughout the majority of the past century and after the introduction of sound in films, frame rates used in films have been kept at a standardization of 24 frame per second despite technological advancement [Salmon et. Al 2011]. In the past decade, spatial resolution has been increasing in display systems while the temporal resolution, the frame rate, has not been changed. Because of this, researchers and filmmakers stress that motion judders and blurriness are much more apparent and they propose that high frame rates will solve the issue [Emoto et. Al 2014] [Turnock 2013]. Some industry experts and critics, however, oppose the use of high frame rates [Wilcox 2015]. Despite all the research and attempts in using high frame rate, the idea of using dynamic frame rate in digital cinema has not been explored in depth. As such, there is very limited information on how people perceive DFR and how it actually works. By understanding DFR and how viewers perceive the changes in frame rate, it will help us adapt new techniques in the creation of cinema. We can utilize high frame rate in sequences that could benefit from high frame rate while keeping the rest of the sequences at standard frame rate. This thesis aims to understand the basics of DFR, how different implementations of DFR changes viewer perception and how people perceive a change of frame rate in an animated movie sequence displayed.