仿生设计模式的描述与构成:渐变案例

BADS '11 Pub Date : 2011-06-14 DOI:10.1145/1998570.1998575
J. Fernandez-Marquez, J. Arcos, G. Serugendo, Mirko Viroli, Sara Montagna
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引用次数: 16

摘要

在过去的十年中,受生物启发的机制被广泛用于解决优化问题和P2P系统中传感器、机器人或节点的分散控制。已经提出了描述这些机制的不同尝试,其中一些以设计模式的形式出现。然而,到目前为止,还没有一个清晰的这些机制的目录,描述为模式,显示不同模式之间的关系,并确定每个机制的精确边界。为了简化人工仿生系统的工程设计,本文从设计模式的角度描述了一组仿生机制。该方法通过描述7种生物启发机制来举例说明:三个基本机制(扩散、聚集和蒸发),一个由基本机制组成的中级机制(梯度),以及利用中级机制的三个顶级机制(趋化性、形态发生和群体感应)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Description and composition of bio-inspired design patterns: the gradient case
Bio-inspired mechanisms have been extensively used in the last decade for solving optimisation problems and for decentralised control of sensors, robots or nodes in P2P systems. Different attempts at describing some of these mechanisms have been proposed, some of them under the form of design patterns. However, there is not so far a clear catalogue of these mechanisms, described as patterns, showing the relations between the different patterns and identifying the precise boundaries of each mechanism. To ease engineering of artificial bio-inspired systems, this paper describes a group of bio-inspired mechanisms in terms of design patterns organised into different layers. This approach is exemplified through the description of 7 bio-inspired mechanisms: three basic ones (Spreading, Aggregation, and Evaporation), a mid-level one (Gradient) obtained by composing the basic ones, and three top-level ones (Chemotaxis, Morphogenesis, and Quorum sensing) exploiting the mid-level one.
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