3D能见度和部分能见度复杂

Mojtaba Nouri Bygi, M. Ghodsi
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引用次数: 2

摘要

可见性是计算机图形学、运动规划和计算几何中的一个重要课题。为了应对日益复杂的场景,人们对能见度处理进行了一些研究,以提高能见度的确定速度。其中研究最多的两种结构是可见性图和可见性复合体。可见性图是一种基本的几何结构,在照明和渲染、运动规划、模式识别和传感器网络等许多应用中都有应用。虽然能见度图的概念在二维场景中得到了广泛的研究,但在三维空间中还没有可接受的等效性。同样,作为可视化复合体对3D的扩展而提出的3D可视化复合体也非常复杂,无法用于可视化计算。本文提出了一种定义三维可见性关系的新模型。其主要思想是将2D中的线段角色替换为3D中的平面和平面多边形。此外,我们定义了两种新的结构,即三维可见图和部分可见复合体,我们认为这是对早期模型的自然扩展。我们将展示如何在可接受的时间内计算这些结构。我们还使用部分可见性复数在0((|V(q)|+n2) log n)时间内计算3D中一个点周围的视图,其中|V(q)|是视图的大小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Visibility and Partial Visibility Complex
Visibility is an important topic in computer graphics, motion planning, and computational geometry. To deal with the increasing complexity of the scenes considered, some research has been performed in visibility processing in order to accelerate the visibility determination. Two of the most studied such structures are visibility graph and visibility complex. Visibility graph is a fundamental geometric structure which is used in many applications, including illumination and rendering, motion planning, pattern recognition, and sensor networks. While the concept of visibility graph is widely studied for 2D scenes, there is no acceptable equivalence of visibility graph for 3D space. Similarly, 3D visibility complex, proposed as an extension of visibility complex to 3D, is very complicated and cannot be used for visibility computations. In this paper, we propose a new model for defining the visibility relations in 3D. The main idea is to replace the role of lines and segments in 2D with planes and planar polygons in 3D. Moreover, we define two new structures, namely 3D visibility graph and partial visibility complex, which we believe is the natural way to extend the earlier models. We show how to compute these structures in acceptable times. We also use partial visibility complex to compute the view around a point in 3D in 0((|V(q)|+n2) log n) time, where |V(q)| is the size of the view.
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