使用摄影测量方法的三维文物模型的现实视图

S. Mussadiq, F. Ahmad
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引用次数: 2

摘要

在计算机视觉和计算机图形学方面的积极研究正在进行,以获得更准确和更逼真的物体3D模型。人们正在努力用物体的真实图像对物体进行纹理处理,从而获得一个物体的逼真视图,让人感觉它是一个真实的物体。提出了一种利用物体的真实正交图像进行纹理化的方法。提出了一种精确逼真的三维建模方法。在提出的方法中,首先将使用CAD软件创建对象的模型,通过手动计算其几何形状。然后拍摄足够数量的正射影,使其覆盖整个物体。一旦物体的三维模型被重建,物体就会被纹理化,并被拍摄成物体的真实图像/照片。然后,这个模型可以被动画化,以从任何期望的视点查看对象。该技术适用于对象及其环境的建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A realistic view of 3D models of artifacts using photogrammetric approach
Active research has been going on in both computer vision and computer graphics to have more accurate and more realistic 3D models of an object. Efforts are being made to have a realistic view of an object by texturing it with real images of the object, to have a feel as if it is a real object. A method has been proposed that also makes use of real ortho-mages of the object for texturing. A method has been proposed for an accurate and realistic 3D modeling. In the proposed method first the model of an object will be created using CAD software, by taking manual calculations of its geometry. Then sufficient number of ortho photographs will be taken such that they could cover the whole object. Once the 3D model of an object is reconstructed, the object will be textured map with the real images/photos of the object taken. Then this model can be animated to view the object from any desired viewpoint. The proposed technique is suitable for modeling of an object and its environment.
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