冷漠的村民和爱他们的巨魔:在线多人游戏中的玩家非道德性

Lucy A. Sparrow, M. Gibbs, M. Arnold
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引用次数: 7

摘要

玩家有时会被理解为在游戏中持有“不道德”立场,因为“这只是一款游戏”而在道德上脱离游戏内容和游戏内玩家行为。这种非道德性通常被认为是有问题的,需要反驳或修正,特别是当我们希望鼓励更多合乎道德的在线游戏时。然而,很少有研究从多人游戏中的玩家角度探讨玩家非道德理论。本研究旨在通过对多人游戏玩家进行20次深度访谈来解决这一差距,探索玩家对问题或破坏性游戏行为的道德观点。初步结果显示,虽然玩家确实在游戏内行为中表现出一定的非道德性,但他们会以各种经过深思熟虑的方式来表达、证明和解释这种非道德性,这些方式超越了“这只是一款游戏”和“反社会的悲伤者”的概念,并且跳出了道德脱离的框架。本文提出了一个关于玩家非道德性的初步框架,即“冷漠村民理论”(Apathetic村民Theory),其中包含了6个关键态度/主题,这些态度/主题突出了一系列玩家(非)道德立场所涉及的细微差别。我们希望这一框架能够有效地处理和回应玩家的非道德性问题,并给予多人数字游戏玩法中的各种声音和理解应有的认可。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games
Players are sometimes understood to hold an 'amoral' stance in games, morally disengaging from game content and in-game player behaviours because 'it's just a game'. This amorality is often seen as problematic and in need of refuting or amendment, particularly if we wish to encourage more ethical play online. However, few studies have approached a theory of player amorality from the player's perspective in multiplayer games. This study aims to address this gap by conducting 20 in-depth interviews with a wide range of multiplayer game-players, exploring players' ethical views towards problematic or disruptive in-game behaviours. Preliminary results show that while players do exhibit a certain amorality regarding in-game actions, players express, justify and explain this amorality in a variety of considered ways that go beyond notions of 'it's just a game' and the 'sociopathic griefer', and step outside the framework of moral disengagement. This paper puts forward a preliminary framework of player amorality termed 'Apathetic Villager Theory', encapsulated by six key attitudes/themes that highlight the nuances involved in the (un)ethical standpoints of a range of players. It is hoped that this framework will be useful in approaching and responding to player amorality in a way that gives due recognition of the various voices and understandings involved in multiplayer digital gameplay.
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