{"title":"基于噪声建筑重建的正则化三维建模","authors":"Thomas Holzmann, F. Fraundorfer, H. Bischof","doi":"10.1109/3DV.2016.62","DOIUrl":null,"url":null,"abstract":"In this paper, we present a method for regularizing noisy 3D reconstructions, which is especially well suited for scenes containing planar structures like buildings. At horizontal structures, the input model is divided into slices and for each slice, an inside/outside labeling is computed. With the outlines of each slice labeling, we create an irregularly shaped volumetric cell decomposition of the whole scene. Then, an optimized inside/outside labeling of these cells is computed by solving an energy minimization problem. For the cell labeling optimization we introduce a novel smoothness term, where lines in the images are used to improve the regularization result. We show that our approach can take arbitrary dense meshed point clouds as input and delivers well regularized building models, which can be textured afterwards.","PeriodicalId":425304,"journal":{"name":"2016 Fourth International Conference on 3D Vision (3DV)","volume":"107 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Regularized 3D Modeling from Noisy Building Reconstructions\",\"authors\":\"Thomas Holzmann, F. Fraundorfer, H. Bischof\",\"doi\":\"10.1109/3DV.2016.62\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present a method for regularizing noisy 3D reconstructions, which is especially well suited for scenes containing planar structures like buildings. At horizontal structures, the input model is divided into slices and for each slice, an inside/outside labeling is computed. With the outlines of each slice labeling, we create an irregularly shaped volumetric cell decomposition of the whole scene. Then, an optimized inside/outside labeling of these cells is computed by solving an energy minimization problem. For the cell labeling optimization we introduce a novel smoothness term, where lines in the images are used to improve the regularization result. We show that our approach can take arbitrary dense meshed point clouds as input and delivers well regularized building models, which can be textured afterwards.\",\"PeriodicalId\":425304,\"journal\":{\"name\":\"2016 Fourth International Conference on 3D Vision (3DV)\",\"volume\":\"107 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 Fourth International Conference on 3D Vision (3DV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DV.2016.62\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Fourth International Conference on 3D Vision (3DV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DV.2016.62","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Regularized 3D Modeling from Noisy Building Reconstructions
In this paper, we present a method for regularizing noisy 3D reconstructions, which is especially well suited for scenes containing planar structures like buildings. At horizontal structures, the input model is divided into slices and for each slice, an inside/outside labeling is computed. With the outlines of each slice labeling, we create an irregularly shaped volumetric cell decomposition of the whole scene. Then, an optimized inside/outside labeling of these cells is computed by solving an energy minimization problem. For the cell labeling optimization we introduce a novel smoothness term, where lines in the images are used to improve the regularization result. We show that our approach can take arbitrary dense meshed point clouds as input and delivers well regularized building models, which can be textured afterwards.