基于情境和主动学习的虚拟戏剧即兴情感感知

Li Zhang
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引用次数: 10

摘要

开放式戏剧即兴表演的情感解读是一项具有挑战性的任务。本文描述了使用潜在语义分析来确定讨论主题和潜在目标受众的实验,这些即兴输入没有强影响指标。基于上下文的情感检测也使用一个有监督的神经网络来实现,该网络考虑了大多数目标受众的情感上下文、句子类型和人际关系。为了超越预定义场景的约束,提高系统的鲁棒性,实现了基于最小边际的主动学习。这种主动学习算法在处理不平衡影响分类方面也显示出很大的潜力。评价结果表明,基于情境的情感检测对克罗恩病场景中使用正面、负面和中性三个情绪标签的测试输入进行情感检测的平均精度为0.826,平均召回率为0.813;对校园欺凌场景的测试输入进行情感检测的平均精度为0.868,平均召回率为0.876。此外,对一个用于主动学习的基准数据集的实验评估表明,主动学习能够大大减少人类在情感检测训练中的注释工作量,并且在处理所选场景的即兴化之外的开放式示例输入方面也显示出很好的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Contextual and active learning-based affect-sensing from virtual drama improvisation
Affect interpretation from open-ended drama improvisation is a challenging task. This article describes experiments in using latent semantic analysis to identify discussion themes and potential target audiences for those improvisational inputs without strong affect indicators. A context-based affect-detection is also implemented using a supervised neural network with the consideration of emotional contexts of most intended audiences, sentence types, and interpersonal relationships. In order to go beyond the constraints of predefined scenarios and improve the system's robustness, min-margin-based active learning is implemented. This active learning algorithm also shows great potential in dealing with imbalanced affect classifications. Evaluation results indicated that the context-based affect detection achieved an averaged precision of 0.826 and an averaged recall of 0.813 for affect detection of the test inputs from the Crohn's disease scenario using three emotion labels: positive, negative, and neutral, and an averaged precision of 0.868 and an average recall of 0.876 for the test inputs from the school bullying scenario. Moreover, experimental evaluation on a benchmark data set for active learning demonstrated that active learning was able to greatly reduce human annotation efforts for the training of affect detection, and also showed promising robustness in dealing with open-ended example inputs beyond the improvisation of the chosen scenarios.
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