MobiRT:一个基于OpenGL es的CPU-GPU混合光线追踪器,用于移动设备

Jae-Ho Nah, Yoon-Sig Kang, Kwang-Jo Lee, Shin-Jun Lee, T. Han, Sung-Bong Yang
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引用次数: 16

摘要

移动设备上的三维用户界面变得越来越重要。为了在移动设备上实现更逼真的三维可视化,我们提出了一个基于OpenGL es的CPU-GPU混合光线跟踪器的实现。这个光线追踪器利用CPU和GPU架构的可用性来完全支持反射,折射,硬阴影和动态场景。据我们所知,我们的光线追踪器是第一个使用OpenGL ES演示动态场景的完整Whitted光线追踪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices
Three-dimensional user interfaces on mobile devices are increasingly important. For more realistic three-dimensional visualization on mobile devices, we present the implementation of an OpenGL ES-based CPU-GPU hybrid ray tracer. This ray tracer exploits the availability of CPU and GPU architectures to fully support reflection, refraction, hard shadows, and dynamic scenes. To the best of our knowledge, our ray tracer is the first to demonstrate full Whitted ray tracing of dynamic scenes using OpenGL ES.
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