Elizabeth Hedrick, Michael Harper, E. Oliver, Daniel Hatch
{"title":"虚拟现实中的教与学:虚拟世界课堂探索","authors":"Elizabeth Hedrick, Michael Harper, E. Oliver, Daniel Hatch","doi":"10.1109/ietc54973.2022.9796765","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) offers a potentially engaging environment for teaching college students. The faculty of an interaction design program is currently creating a college course where students are taught entirely in a VR classroom. The curriculum and study methodology are simultaneously in the development process and intend to measure the impact of such a course on students and instructors. The research questions in consideration involve understanding the needs for facilitating a classroom in a virtual world while ensuring learning occurs. The faculty plans to use the metaverse as a dual workspace and classroom for student participants. The metaverse is an online social experience where students interact through an internet connection in a seemingly lifelike digital space. Additional questions involve the adoption of a beta of the Meta Horizon Workrooms and whether the technology offers a viable platform for virtual classroom instruction. The proposed technology integrations include video conferencing, spatial audio, and additional app integrations for increasing student engagement and academic performance.","PeriodicalId":251518,"journal":{"name":"2022 Intermountain Engineering, Technology and Computing (IETC)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Teaching & Learning in Virtual Reality: Metaverse Classroom Exploration\",\"authors\":\"Elizabeth Hedrick, Michael Harper, E. Oliver, Daniel Hatch\",\"doi\":\"10.1109/ietc54973.2022.9796765\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) offers a potentially engaging environment for teaching college students. The faculty of an interaction design program is currently creating a college course where students are taught entirely in a VR classroom. The curriculum and study methodology are simultaneously in the development process and intend to measure the impact of such a course on students and instructors. The research questions in consideration involve understanding the needs for facilitating a classroom in a virtual world while ensuring learning occurs. The faculty plans to use the metaverse as a dual workspace and classroom for student participants. The metaverse is an online social experience where students interact through an internet connection in a seemingly lifelike digital space. Additional questions involve the adoption of a beta of the Meta Horizon Workrooms and whether the technology offers a viable platform for virtual classroom instruction. The proposed technology integrations include video conferencing, spatial audio, and additional app integrations for increasing student engagement and academic performance.\",\"PeriodicalId\":251518,\"journal\":{\"name\":\"2022 Intermountain Engineering, Technology and Computing (IETC)\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 Intermountain Engineering, Technology and Computing (IETC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ietc54973.2022.9796765\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 Intermountain Engineering, Technology and Computing (IETC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ietc54973.2022.9796765","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Teaching & Learning in Virtual Reality: Metaverse Classroom Exploration
Virtual reality (VR) offers a potentially engaging environment for teaching college students. The faculty of an interaction design program is currently creating a college course where students are taught entirely in a VR classroom. The curriculum and study methodology are simultaneously in the development process and intend to measure the impact of such a course on students and instructors. The research questions in consideration involve understanding the needs for facilitating a classroom in a virtual world while ensuring learning occurs. The faculty plans to use the metaverse as a dual workspace and classroom for student participants. The metaverse is an online social experience where students interact through an internet connection in a seemingly lifelike digital space. Additional questions involve the adoption of a beta of the Meta Horizon Workrooms and whether the technology offers a viable platform for virtual classroom instruction. The proposed technology integrations include video conferencing, spatial audio, and additional app integrations for increasing student engagement and academic performance.