使用商业模型画布(BMC)策略工具来支持Play4Guidance在线创业游戏

Yvonne Crotty, Tom Kinney, M. Farren
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引用次数: 6

摘要

Erasmus + Play4Guidance (P4G)项目介绍了一个在线商业游戏,旨在通过真实的商业环境帮助教授创业、横向和数学技能。本文解释了商业模型画布(BMC)策略工具如何帮助学生在玩游戏之前理解现实生活中的商业发展。我们进行了最初的映射练习,以确定商业模型画布是否可以通过提供现实生活中的商业战略概述来改变玩游戏的体验,并解释市场和客户在业务增长中所起的关键作用。由于映射练习的结果,开发了一个研讨会,以确保学生能够制定游戏中呈现的真实商业场景。讲习班制作并整合了三种不同类型的视频,以展示关键的创业能力,并以图形方式说明BMC的九个关键组成部分。来自学生群体的调查结果证明,在玩游戏之前,研讨会对帮助他们理解现实生活中的商业策略至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using the Business Model Canvas (BMC) strategy tool to support the Play4Guidance online entrepreneurial game
Abstract The Erasmus + Play4Guidance (P4G) project introduces an online business game, designed to help teach entrepreneurial, transversal and mathematical skills using a real-world business environment. This paper explains how the Business Model Canvas (BMC) strategy tool facilitated student understanding of real life business development prior to playing the game. An initial mapping exercise was conducted to find out if the Business Model Canvas could transform the experience of playing the game by providing an overview of real life business strategy, and explain the crucial role that markets and customers play in business growth. As a result of the mapping exercise a workshop session was developed to ensure that students could enact the real life business scenarios presented in the game. Three different types of videos were produced and integrated into the workshop to demonstrate key entrepreneurial competencies and graphically illustrate the nine key building blocks of the BMC. Survey responses from a student cohort evidenced that the workshop was central in helping them to understand real life business strategy prior to playing the game.
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