在游戏叙事设计中理解并培养儿童的叙事能力

L. Benton, A. Vasalou, D. Gooch, Rilla Khaled
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引用次数: 12

摘要

孩子们通常对电脑游戏有丰富的专业知识和经验,这可以使他们在参与游戏设计时做出有价值的贡献。在本文中,我们将讨论如何让儿童参与到游戏设计过程中,特别是在游戏叙述中。我们描述了两个与孩子们一起的设计工作室,它们专注于基于亡灵节的识字游戏的叙事设计。我们描述了从这些研讨会中获得的知识如何加深了我们对儿童讲故事模式和游戏偏好的理解,以及他们在游戏设计过程中的故事创作和表达方法。我们还讨论了我们的发现如何为指导儿童游戏的叙事设计提供了一套最初的设计原则,以及在技术设计过程中包含故事设计活动的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding and fostering children's storytelling during game narrative design
Children typically have extensive expertise and experiences of computer games, which can enable them to make valuable contributions when involved in the design of games. Within this paper we discuss our approach to the involvement of children in the game design process, specifically to inform a game narrative. We describe two design workshops with children, which focused on the design of the narrative within a literacy game based on the Day of the Dead festival. We describe how the knowledge that resulted from these workshops furthered our understanding of children's storytelling schema and preferences for games as well as their approach to story creation and expression during the game design process. We also discuss how our findings informed an initial set of design principles for guiding narrative design within children's games as well as recommendations for including storytelling design activities within the technology design process.
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