游戏化工具对女性西瓜减肥的影响——以Ring Fit冒险为例

O. Sluchak, O. Konoplyanik, Y. Sergienko
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A comparison was made with the results of a previous study on exterior mobile exergames and the results of similar studies by other scientists. Results and discussion. The average rate of burning calories per minute of training for streamers was determined at the level of 4.5 kcal, or 269.87 kcal/h. Considering the calorie content of subcutaneous fat, which is 7,716 kcal/kg, it takes 28 hours 35 minutes and 4 seconds to lose 1 kg of weight. Given that Ring Fit Adventure exercises are the equivalent of moderate-intensity exercise, no more than 250 minutes of exercise per week is recommended, which means the possibility of losing a kilogram of subcutaneous fat in 7 weeks. Of course, at the same time, the real mass loss in the intermediate stages, due to water loss, will be higher, but we are talking about the burning of adipose tissue. 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引用次数: 0

摘要

本研究的目的是确定使用游戏奖励工具进行锻炼的有效性,并以18-25岁女性在自我隔离条件下进行Ring Fit Adventure减肥为例。材料和方法。对25名总游戏时间为1小时12分38秒的视频博主的《Ring Fit Adventure》首流直播结果表进行统计分析。统计了比赛期间主播进行的7项练习的重复次数和保持时间。使用Ring Fit Adventure减肥的总体效果是根据每小时运动消耗的卡路里来计算的。我们将此结果与之前关于外部手机游戏的研究结果以及其他科学家的类似研究结果进行了比较。结果和讨论。运动员每分钟训练的平均卡路里燃烧率为4.5千卡,即269.87千卡/小时。考虑到皮下脂肪的热量为7716千卡/公斤,减肥1公斤需要28小时35分4秒。考虑到Ring Fit Adventure运动相当于中等强度的运动,建议每周不超过250分钟的运动,这意味着在7周内可能减掉一公斤皮下脂肪。当然,与此同时,由于水分流失,中间阶段的实际质量损失会更高,但我们谈论的是脂肪组织的燃烧。同时,一小时的训练只提供略多于世界卫生组织推荐的最大热量赤字(500千卡/天)的一半,最好每周训练不超过4次,每次1小时32分钟,让肌肉有时间休息。以Ring Fit Adventure为例,对使用游戏奖励工具燃烧卡路里的有效性进行了研究,结果是269.87千卡/小时,按照世界卫生组织的标准(65公斤),一名普通妇女每公斤体重消耗4.5千卡/小时。结论。根据之前的一项研究,户外手机游戏的平均能量流失率为每1公斤体重5.65千卡,或每天(5公里)367.25千卡。这意味着每天在户外手机游戏(如PokemonGo)中步行5公里比在Ring Fit Adventure中进行1小时的训练更有效。与此同时,用比赛戒指进行重复训练应该考虑到休息的需要,因为这种性质的日常训练不会让肌肉恢复。然而,对关节和韧带的积极影响,以及被动模式下肌肉燃烧卡路里,使这种训练成为在自我隔离条件下行走的相当有效的替代品
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Gamecrize Tools on Weight Loss in Female Vitubers Using the Example of Ring Fit Adventure
The purpose of the study was to determine the effectiveness of exergaming with the use of gamecrize tools using the example of Ring Fit Adventure for weight loss in female vitubers aged 18-25 years in conditions of self-isolation. Materials and methods. A statistical analysis of the tables of the results of the first streams of vitubers by Ring Fit Adventure for 25 vloggers with a total gameplay time of 1 hour, 12 minutes, 38 seconds was carried out. Statistics were created on the number of repetitions and holding time for 7 exercises performed by streamers during the game. The overall effectiveness of using Ring Fit Adventure for weight loss was calculated based on calories burned per hour of exercise. A comparison was made with the results of a previous study on exterior mobile exergames and the results of similar studies by other scientists. Results and discussion. The average rate of burning calories per minute of training for streamers was determined at the level of 4.5 kcal, or 269.87 kcal/h. Considering the calorie content of subcutaneous fat, which is 7,716 kcal/kg, it takes 28 hours 35 minutes and 4 seconds to lose 1 kg of weight. Given that Ring Fit Adventure exercises are the equivalent of moderate-intensity exercise, no more than 250 minutes of exercise per week is recommended, which means the possibility of losing a kilogram of subcutaneous fat in 7 weeks. Of course, at the same time, the real mass loss in the intermediate stages, due to water loss, will be higher, but we are talking about the burning of adipose tissue. At the same time, a one-hour training session provides only slightly more than half of the maximum calorie deficit recommended by the World Health Organization (500 kcal/day), and it is better to train no more than 4 times a week for 1 hour 32 minutes, so that the muscles have time to rest. A study of the effectiveness of burning calories with the use of gamecrize tools was conducted using the example of Ring Fit Adventure and the result was 269.87 kcal/h, or 4.5 kcal/h per 1 kg of body weight for an average woman according to the World Health Organization standards (65 kg). Conclusion. The average rate of energy loss from outdoor mobile games, determined by a previous study, is 5.65 kcal per 1 kg of body weight, or 367.25 kcal/day (5 km). This means that walking 5 km per day using outdoor mobile games like PokemonGo is more effective than an hour's training in Ring Fit Adventure. At the same time, repetition of training with the gamecrize ring should take into account the need for breaks, because daily training of this nature will not allow the muscles to recover. However, the positive effect on joints and ligaments, as well as the burning of calories by muscles in a passive mode, make such training a fairly effective substitute for walking in conditions of self-isolation
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