创建360°教育视频:一个案例研究

Sam Kavanagh, Andrew Luxton-Reilly, B. Wünsche, B. Plimmer
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引用次数: 62

摘要

虚拟现实(VR)在教育中的应用已经记录了半个多世纪。在此期间,调查其使用情况的研究显示出积极的结果,从增加任务时间,享受,动机和保留。尽管如此,VR系统从未在教育中得到广泛采用。这可能是由于VR技术本身的局限性,以及内容开发者和用户所产生的开销。在本文中,我们描述了创建教育VR内容的另一种方法的案例研究。我们没有使用计算机图形,而是使用了一个球形相机和一个VR头戴式显示器来提供360°的教育讲座。在讨论这种方法的可行性之前,我们解释了内容创建过程以及我们在研究中遇到的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating 360° educational video: a case study
The application of virtual reality (VR) to education has been documented for over half a century. During this time studies investigating its use have demonstrated positive findings ranging from increased time on task, to enjoyment, motivation and retention. Despite this, VR systems have never achieved widespread adoption in education. This is arguably due to both limitations of the VR technologies themselves, and the overhead incurred by both content developers and users. In this paper we describe a case study of an alternative approach to creating educational VR content. Instead of using computer graphics, we used a spherical camera in conjunction with a VR head-mounted display to provide 360° educational lectures. The content creation process, as well as issues we encountered during this study are explained, before we conclude by discussing the viability of this approach.
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