拆卸任务触觉动作的分类与比较

A. Bloomfield, Yu-Heng Deng, J. Wampler, P. Rondot, Dina Harth, Mary McManus, N. Badler
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引用次数: 40

摘要

现代触觉设备对实际维修动作的虚拟模拟的有用性进行了检验。在努力分类哪些领域的触觉模拟可能是有用的,我们已经开发了触觉动作的分类法。这种分类有两个主要方面:执行的一般动作类型和所需的力或扭矩类型。在此分类法的基础上,我们从分类法中选择了三个具有代表性的任务,以便在虚拟现实仿真中进行评估。我们使用CyberGlove、Phantom和SpaceMouse界面进行了一系列的人体实验,以比较用户在有触觉反馈和没有触觉反馈的拆卸任务中的表现和偏好。对模拟运行的分析显示,Phantom用户学会完成模拟动作的速度明显快于使用CyberGlove或SpaceMouse的用户。此外,实验后问卷调查中缺乏差异表明,触觉研究应该包括对实际性能速度或准确性的衡量,而不是仅仅依赖于对设备易用性的主观报告。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A taxonomy and comparison of haptic actions for disassembly tasks
The usefulness of modern day haptics equipment for virtual simulations of actual maintenance actions is examined. In an effort to categorize which areas haptic simulations may be useful, we have developed a taxonomy for haptic actions. This classification has two major dimensions: the general type of action performed and the type of force or torque required. Building upon this taxonomy, we selected three representative tasks from the taxonomy to evaluate in a virtual reality simulation. We conducted a series of human subject experiments to compare user performance and preference on a disassembly task with and without haptic feedback using CyberGlove, Phantom, and SpaceMouse interfaces. Analysis of the simulation runs shows Phantom users learned to accomplish the simulated actions significantly more quickly than did users of the CyberGlove or the SpaceMouse. Moreover, a lack of differences in the post-experiment questionnaire suggests that haptics research should include a measure of actual performance speed or accuracy rather than relying solely on subjective reports of a device's ease of use.
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