{"title":"GACE:手势和外观切割嵌入游戏应用程序","authors":"Tam V. Nguyen, Y. H. Tan, Jose Sepulveda","doi":"10.1145/2660579.2660587","DOIUrl":null,"url":null,"abstract":"This paper presents a lightweight game framework that provides real-time integration of human appearance and gesture-guided control within the game. It augments a new immersive experience since it allows game users to see their personal appearance interacting in real-time with other computer graphical characters in the game. With the goal to make the system easily realizable, we address the challenges in the whole pipeline of video processing, gesture recognition, and communication. To this end, we introduce the game framework, Gesture and Appearance Cutout Embedding (GACE), which runs the human appearance cutout algorithm and connects with game components by using memory mapped files. We also introduce the gesture-based support to enhance the immersion. Extensive experiments have shown that the proposed system runs reliably and comfortably in real-time with a commodity setting.","PeriodicalId":391229,"journal":{"name":"ImmersiveMe '14","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"GACE: Gesture and Appearance Cutout Embedding for Gaming Applications\",\"authors\":\"Tam V. Nguyen, Y. H. Tan, Jose Sepulveda\",\"doi\":\"10.1145/2660579.2660587\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a lightweight game framework that provides real-time integration of human appearance and gesture-guided control within the game. It augments a new immersive experience since it allows game users to see their personal appearance interacting in real-time with other computer graphical characters in the game. With the goal to make the system easily realizable, we address the challenges in the whole pipeline of video processing, gesture recognition, and communication. To this end, we introduce the game framework, Gesture and Appearance Cutout Embedding (GACE), which runs the human appearance cutout algorithm and connects with game components by using memory mapped files. We also introduce the gesture-based support to enhance the immersion. Extensive experiments have shown that the proposed system runs reliably and comfortably in real-time with a commodity setting.\",\"PeriodicalId\":391229,\"journal\":{\"name\":\"ImmersiveMe '14\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ImmersiveMe '14\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2660579.2660587\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ImmersiveMe '14","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2660579.2660587","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
本文提出了一个轻量级的游戏框架,在游戏中提供了人类外观和手势引导控制的实时集成。它增强了一种新的沉浸式体验,因为它允许游戏用户看到他们的个人外观与游戏中的其他计算机图形角色实时交互。为了使系统易于实现,我们解决了视频处理、手势识别和通信等整个流程中的挑战。为此,我们引入了游戏框架GACE (Gesture and Appearance Cutout Embedding), GACE运行人的外观切割算法,并通过内存映射文件与游戏组件连接。我们还引入了基于手势的支持来增强沉浸感。大量的实验表明,该系统在商品设置下实时运行可靠、舒适。
GACE: Gesture and Appearance Cutout Embedding for Gaming Applications
This paper presents a lightweight game framework that provides real-time integration of human appearance and gesture-guided control within the game. It augments a new immersive experience since it allows game users to see their personal appearance interacting in real-time with other computer graphical characters in the game. With the goal to make the system easily realizable, we address the challenges in the whole pipeline of video processing, gesture recognition, and communication. To this end, we introduce the game framework, Gesture and Appearance Cutout Embedding (GACE), which runs the human appearance cutout algorithm and connects with game components by using memory mapped files. We also introduce the gesture-based support to enhance the immersion. Extensive experiments have shown that the proposed system runs reliably and comfortably in real-time with a commodity setting.