GACE:手势和外观切割嵌入游戏应用程序

Tam V. Nguyen, Y. H. Tan, Jose Sepulveda
{"title":"GACE:手势和外观切割嵌入游戏应用程序","authors":"Tam V. Nguyen, Y. H. Tan, Jose Sepulveda","doi":"10.1145/2660579.2660587","DOIUrl":null,"url":null,"abstract":"This paper presents a lightweight game framework that provides real-time integration of human appearance and gesture-guided control within the game. It augments a new immersive experience since it allows game users to see their personal appearance interacting in real-time with other computer graphical characters in the game. With the goal to make the system easily realizable, we address the challenges in the whole pipeline of video processing, gesture recognition, and communication. To this end, we introduce the game framework, Gesture and Appearance Cutout Embedding (GACE), which runs the human appearance cutout algorithm and connects with game components by using memory mapped files. We also introduce the gesture-based support to enhance the immersion. Extensive experiments have shown that the proposed system runs reliably and comfortably in real-time with a commodity setting.","PeriodicalId":391229,"journal":{"name":"ImmersiveMe '14","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"GACE: Gesture and Appearance Cutout Embedding for Gaming Applications\",\"authors\":\"Tam V. Nguyen, Y. H. Tan, Jose Sepulveda\",\"doi\":\"10.1145/2660579.2660587\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a lightweight game framework that provides real-time integration of human appearance and gesture-guided control within the game. It augments a new immersive experience since it allows game users to see their personal appearance interacting in real-time with other computer graphical characters in the game. With the goal to make the system easily realizable, we address the challenges in the whole pipeline of video processing, gesture recognition, and communication. To this end, we introduce the game framework, Gesture and Appearance Cutout Embedding (GACE), which runs the human appearance cutout algorithm and connects with game components by using memory mapped files. We also introduce the gesture-based support to enhance the immersion. Extensive experiments have shown that the proposed system runs reliably and comfortably in real-time with a commodity setting.\",\"PeriodicalId\":391229,\"journal\":{\"name\":\"ImmersiveMe '14\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ImmersiveMe '14\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2660579.2660587\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ImmersiveMe '14","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2660579.2660587","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

本文提出了一个轻量级的游戏框架,在游戏中提供了人类外观和手势引导控制的实时集成。它增强了一种新的沉浸式体验,因为它允许游戏用户看到他们的个人外观与游戏中的其他计算机图形角色实时交互。为了使系统易于实现,我们解决了视频处理、手势识别和通信等整个流程中的挑战。为此,我们引入了游戏框架GACE (Gesture and Appearance Cutout Embedding), GACE运行人的外观切割算法,并通过内存映射文件与游戏组件连接。我们还引入了基于手势的支持来增强沉浸感。大量的实验表明,该系统在商品设置下实时运行可靠、舒适。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GACE: Gesture and Appearance Cutout Embedding for Gaming Applications
This paper presents a lightweight game framework that provides real-time integration of human appearance and gesture-guided control within the game. It augments a new immersive experience since it allows game users to see their personal appearance interacting in real-time with other computer graphical characters in the game. With the goal to make the system easily realizable, we address the challenges in the whole pipeline of video processing, gesture recognition, and communication. To this end, we introduce the game framework, Gesture and Appearance Cutout Embedding (GACE), which runs the human appearance cutout algorithm and connects with game components by using memory mapped files. We also introduce the gesture-based support to enhance the immersion. Extensive experiments have shown that the proposed system runs reliably and comfortably in real-time with a commodity setting.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信