有效的基于贴图渲染的贴图感知边界盒重叠测试

Iosif Antochi, B. Juurlink, S. Vassiliadis, P. Liuha
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引用次数: 5

摘要

对于低成本、低功耗的3D图形平台来说,基于tile的渲染似乎是一种很有前途的技术。这种技术将场景分解为多个贴图,并独立渲染这些贴图。但是,它要求将原语分类到与tile对应的bin中,这可能非常耗时,并且可能需要大量内存带宽。确定原语和贴图是否重叠最常用的测试是边界框测试。该测试检查原语的2D轴对齐边界框是否与tile重叠,并在最坏的情况下进行四次比较。在本文中,我们表明,根据当前贴图的位置,通过自适应地改变执行比较的顺序,可以显著提高边界盒测试的效率。使用几种3D图形工作负载获得的实验结果表明,与性能最好的静态版本(比较顺序固定)相比,动态边界盒测试将每个原语的平均比较次数平均减少了26%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient tile-aware bounding-box overlap test for tile-based rendering
Tile-based rendering appears to be a promising technique for low-cost, low-power 3D graphics platforms. This technique decomposes a scene into tiles and renders the tiles independently. It requires, however, that the primitives are sorted into bins that correspond to the tiles, which can be very time-consuming and may require a lot of memory bandwidth. The most often used test to determine if a primitive and a tile overlap is the bounding box test. This test checks if the 2D axis aligned bounding box of the primitive overlaps the tile and comprises four comparisons in the worst case. In this paper, we show that the efficiency of the bounding box test can be improved significantly by adaptively varying the order in which the comparisons are performed, depending on the position of the current tile. Experimental results obtained using several 3D graphics workloads show that the dynamic bounding box test reduces the average number of comparisons per primitive by 26% on average compared to the best performing static version in which the order of the comparisons is fixed.
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