{"title":"在捷克编程Bebras任务的微世界","authors":"J. Vaníček, Václav Šimandl","doi":"10.1145/3587103.3594223","DOIUrl":null,"url":null,"abstract":"The poster presents Bebras informatics tasks based on assembling a program from blocks. These tasks were created in templates based on Papert's microworlds and they familiarize pupils with classical problems used in CS education. In these microworlds, pupils create and run a program which controls a sprite in order to solve a problem emerging from a described situation. We created four such templates. Each template was supplied with its own set of tasks, differing in a topic, a subject matter and graphics. We created more than 100 tasks in total. As pupils go through each task, they repeatedly run the created program while the system provides them with feedback. Some of the tasks were included into the Czech Bebras Challenge, whereas from others we created sets of tasks (like Hour of code) usable in lessons. More than 430 000 pupils aged 10 to 19 from hundreds of Czech schools tried these tasks in 2021, 2022. Our experience shows that these tasks with their interactivity can attract pupils to the contest and thus can contribute to advance pupils' informatics skills.","PeriodicalId":366365,"journal":{"name":"Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Microworlds for Programming Bebras Tasks in Czechia\",\"authors\":\"J. Vaníček, Václav Šimandl\",\"doi\":\"10.1145/3587103.3594223\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The poster presents Bebras informatics tasks based on assembling a program from blocks. These tasks were created in templates based on Papert's microworlds and they familiarize pupils with classical problems used in CS education. In these microworlds, pupils create and run a program which controls a sprite in order to solve a problem emerging from a described situation. We created four such templates. Each template was supplied with its own set of tasks, differing in a topic, a subject matter and graphics. We created more than 100 tasks in total. As pupils go through each task, they repeatedly run the created program while the system provides them with feedback. Some of the tasks were included into the Czech Bebras Challenge, whereas from others we created sets of tasks (like Hour of code) usable in lessons. More than 430 000 pupils aged 10 to 19 from hundreds of Czech schools tried these tasks in 2021, 2022. Our experience shows that these tasks with their interactivity can attract pupils to the contest and thus can contribute to advance pupils' informatics skills.\",\"PeriodicalId\":366365,\"journal\":{\"name\":\"Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3587103.3594223\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3587103.3594223","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
这张海报展示了Bebras的信息学任务,基于从模块组装程序。这些任务是在基于Papert微世界的模板中创建的,它们使学生熟悉计算机科学教育中使用的经典问题。在这些微世界中,学生们创建并运行一个程序来控制精灵,以解决所描述的情况下出现的问题。我们创建了四个这样的模板。每个模板都提供了自己的一组任务,在主题、主题和图形方面有所不同。我们总共创建了100多个任务。当学生们完成每项任务时,他们会反复运行创建的程序,而系统会向他们提供反馈。其中一些任务包含在捷克Bebras挑战赛中,而从其他任务中我们创建了可用于课程的任务集(如Hour of code)。2021年和2022年,来自捷克数百所学校的43万多名10至19岁的学生尝试了这些任务。我们的经验表明,这些具有互动性的任务可以吸引学生参加比赛,从而有助于提高学生的信息技能。
Microworlds for Programming Bebras Tasks in Czechia
The poster presents Bebras informatics tasks based on assembling a program from blocks. These tasks were created in templates based on Papert's microworlds and they familiarize pupils with classical problems used in CS education. In these microworlds, pupils create and run a program which controls a sprite in order to solve a problem emerging from a described situation. We created four such templates. Each template was supplied with its own set of tasks, differing in a topic, a subject matter and graphics. We created more than 100 tasks in total. As pupils go through each task, they repeatedly run the created program while the system provides them with feedback. Some of the tasks were included into the Czech Bebras Challenge, whereas from others we created sets of tasks (like Hour of code) usable in lessons. More than 430 000 pupils aged 10 to 19 from hundreds of Czech schools tried these tasks in 2021, 2022. Our experience shows that these tasks with their interactivity can attract pupils to the contest and thus can contribute to advance pupils' informatics skills.